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A Day in the Life of a 3D Artist

Hello, Filamentarians! This month on the blog, we’re giving you the inside scoop on several different careers at our studio. Previously, we interviewed Senior Game Engineer Allison Salmon on a day in her life at Filament, and today we’re featuring 3D Artist Demetri Sofides, interviewed by our Marketing Assistant Nicole Remily. In this interview, Nicole…

VR in the K-12 Classroom

A couple of months ago on the blog, we covered all sorts of topics related to virtual reality. We discussed VR in the humanities, recent research related to VR (and AR), excellent educational VR (and AR) games, and even VR’s role in helping older adults live more happy and healthy lives! However, one thing we…

5 Excellent Games for K-12 Learners

As the back-to-school season rapidly approaches, teachers across the country are looking for new ways to keep students engaged and ready to learn. If you’re looking to give existing lesson plans a playful upgrade, educational video games are the perfect addition to your classroom.  With 70% of gamers under the age of 18, it’s safe…

What’s New in Game-based Learning – July 2022

Welcome to July, Filamentarians! We hope that the summer heat isn’t keeping you down, but if you need to cool off with some summer reading, you’re in the right place. It’s time for another segment of our highly anticipated monthly series, What’s New in Game-based Learning! If you happen to be new here and don’t…

VR and the Humanities

Virtual reality is a versatile medium. As you can see in our latest roundup of educational VR (and AR) games, VR runs the gamut from STEM to fine arts education. Just like there are boundless applications for VR in medicine and other fields, there are so many ways VR is taking the humanities to another…

Excellent and Educational VR and AR Games

Have you heard about the educational benefits of virtual reality? Whether VR learning takes place in the classroom, in the workplace, or at home, highly immersive games have the power to transport anyone anywhere – building empathy, future-facing skills, and more. And we didn’t forget about augmented reality! Both technologies offer unique learning experiences that…

What’s New in Game-based Learning – June 2022

What time is it? Sure, it’s summertime – but also time for another installment of What’s New in Game-based Learning! In this fabulous round-up of news all about educational games, we revisit the metaverse, learn how esports and VR are changing education as we know it, and more. This June segment of What’s New in…

QA Best Practices: Games for Adult Learning

This month on the blog, we’re discussing several topics surrounding educational games for adult learning. For today’s blog, we interviewed Brian Czech, the Quality Assurance Manager here at Filament. We asked him how age range impacts the quality assurance process, what clients can expect during the QA process, and more! Read on for a peek…

Research Round-Up: Educational Games for Adults

We’re clearly familiar with educational games for adult learners – we’ve developed titles such as the Demonstrating Respect Game, Saving Lives!, MSI Retail Sim, and more. As we mentioned in our post about game-based learning myths, game-based learning is not only effective for children. From higher ed students to medical professionals to older adults, the…

What’s New in Game-based Learning – May 2022

Happy May, Filamentarians! We’re here to ring in the new month with a sunny new installment of What’s New in Game-based Learning. In the world of educational games for impact, there are always new developments to celebrate. Whether it be advances in assistive technology, AR/VR for learning and training, or another digital breakthrough, each month…

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