Georgia developed a keen interest in education while teaching English overseas before ultimately venturing into the field of educational games. She assists in testing various projects and values the joy and challenge in attempting to break things.
Georgia loves dabbling in Korean cooking to appease her reverse-homesickness.
Jill specializes in background art but has been known to draw characters if you bribe her with various confections. Her hobbies are drinking coffee and glaring at passersby from second-story windows.
The problem with being faster than light is you can only live in darkness.
Besides production, Lilly has experience with 3D Modeling. She always looks for a way to promote a positive experience among her colleagues. When she is not working, she loves to spend time with her family playing videogames or watching movies.
Lilly can watch a movie only once, and memorize the dialogues in English and Spanish, then randomly remember a quote from time to time.
What does photosynthesis sound like? What music should accompany virtual reality robots? These are the kind of questions Josh creatively answers as Sound Designer and Music Composer. From 1920’s ragtime, to futuristic space, he provides all the acoustic color!
Josh also produces the studio's video content with trailers, motion graphics, and marketing videos.
Shawn has never been content pursuing just one creative endeavor and has had experience designing in a number of industries. He is in constant pursuit of a well-thought-out and artistic interface.
Wait, we were allowed to write a fun fact?
Andy has been developing web and mobile applications professionally for over nine years. He specializes in database optimization and API design. Before Filament, he worked on a range of software including native iOS apps, lexical analysis software and social networks.
Andy has traveled to 20 countries and is a licensed pilot.
Chen-ya draws round things, cute things, and dirt. Sometimes the dirt is cute and round.
Chenya is trilingual and is incomprehensible in all three languages.
A former west coast game engineer and dot-comer turned proud Midwest hockey dad — complete with a sweet Subaru station wagon! Gene is an accomplished classical pianist who sometimes wishes he’d learned to play the guitar instead.
Gene’s useless super power is a steel-trap memory for key stats of most motorcycles produced between 1976 and 1992.
Nick is passionate about games and the good they can do. He likes group bike rides, reading non-fiction, and rhythm games. Nick is a golf enthusiast but wishes the sport was more action-packed.
Nick will always accept a plastic instrument duel.
Brian has been doing software QA since 2007. He tested Epic’s CVIS for 5 years before making the switch to Filament in 2013. In his free time he enjoys biking, canoeing, travelling, reading, trying new beers, and relaxing with his wife, son, and dog.
Brian and his wife Beth travelled around Australia for a year in a campervan they named Magnitude. Pop! Pop!
Ian is a game engineer, passionate for the medium of games and how they evolve through time. He enjoys experimenting with procedural generation, and has a fascination with making wild predictions on the future of the gaming industry.
Ian owns an authentic Club Nintendo Hanafuda deck on his desk, and is always willing to challenge someone to play.
Rob is a Game Engineer and programmer. After several Unity development contract projects through Filament, the allure was too great and he had to continue working here full time.
Rob has developed several VR games, and had one featured by PewDiePie!
Gigi manages the office’s steady streams of coffee, external inquiries, and paperwork (ranked in order of importance to the Filament staff). She moonlights as an artist working in textiles and printmaking.
After an art
school video project with bouncy balls gone awry, Gigi is no longer welcome in any Southern California K-Mart.
Ever the competitor, Kenny doesn’t back down from a challenge. He enjoys learning from each project and sharing those lessons with new teams. You might even catch him occasionally wearing his varsity esports jersey while leading a standup.
Kenny has webbed toes and can do a backflip!
Jennifer works with people from all over the globe who potentially want to work with Filament to make games, simulations, and VR and AR experiences that make an impact. She helps them understand what Filament can do and how we do it.
She was told she was special for being born on Leap Day to distract her from the fact that she only has a birthday every 4 years.
As a Game Designer, Luke works with clients and with Filament’s talented development team to find fun and effective ways to help players learn. Luke loves working on educational games because the wide range of subjects makes every game unique.
Luke loves to sing and has been doing so for as long as he can remember.
Roma is a graduate of Milwaukee Institute of Art and Design, where she studied illustration and animation. She puts both of those skills to use at Filament, drawing various chickens and jungle plants. In her spare time, she watches cheesy 80’s films and draws clowns who are also cops.
Don’t look now, but I’m right behind you.
He helps make games by thinking and typing.
Only one letter doesn’t appear in any U.S. state name.
After years of working creative odd-jobs, from illustration to space piracy, Chris went to grad school at NYU to study how and why people play. His search landed him at Filament, where he swears he’ll use his knowledge for good this time.
Chris makes the best macaroni and cheese. No, they will not be taking questions at this time.
When not working with other amazing developers as a producer you can usually find Kaltin at a nearby theatre either in the audience or on stage. What he likes the most about acting and game development is the pure creative and collaborative process and working with incredible people.
Kaltin can talk in a different accent for every day of the week.
Charlie produces clean and concise financial reports and budgets in an effort to create clarity in a rapidly changing business environment. He is a CPA and CMA who enjoys the professional challenges of working in the learning games and technology sectors.
Charlie occasionally believes that a well-tailored spreadsheet can communicate better than words.
Brandon works across all disciplines to create intuitive interfaces and experiences. From day to day you may find him designing wireframes, creating polished game art, documenting new feature behaviors, or animating bubbly characters.
Brandon was a producer & programmer for 3 years while improving his artistic skills to land his dream job in UX Design.
Having turned his passion for video games into a career, James writes and edits content in support of Filament’s marketing efforts. An alumnus of the UW – Madison, James is best summarized as a fast food connoisseur, avid Nintendo fan, and future dog owner.
James holds dual U.S. and Australian citizenship.
Driven by the lasting impression that games can leave on players, Alan loves collaborating across roles to craft engaging experiences. If not designing games, he can be found under a blanket or at a heavy metal concert.
Alan is a self-proclaimed Tetris Wizard.
Shaina diligently manages the Production, Quality Assurance, and AV departments. Her primary responsibility is to make sure the studio is allocated properly and that projects are running smoothly from the sales process through development and maintenance.
A huge Star Trek fan, Shaina has met several cast members including William Shatner, George Takei, and Walter Koenig!
With an 8 year tenure in the Ed Tech industry, Brandon leads the content marketing practice and helps to guide the overall business strategy at Filament Games. His role also includes outreach to local education programs and community organizations.
Brandon has a small collection of non-functioning vintage cameras.
Jon is in Information Technology and loves working with people and computers. His strengths cover a variety of areas. His current focuses are on Linux servers and VMware.
Likes hot peppers and long walks on the beach.
Darrick likes to eat food, but can never finish it, much to their dismay.
Darrick also wishes they were Gudetama.
A renaissance woman at heart, Tracey’s many passions magically assembled into a graphic design position at Filament. She loves problem-solving and longs to make pleasant experiences for users. She is also the self-appointed sheriff of using crisp web graphics.
Tracey has been swing dancing for 15 years and can frequently be found teaching classes locally.
Allison is a seasoned game developer with over 17 years of experience. She has worked with teams of all shapes and sizes from large AAA to tiny indie. When not making games she enjoys karate, knitting and traveling with her husband and two kids.
As a child, she was a member of a touring puppetry company that performed shows all around Wisconsin.
Has been a front end web developer since before the term existed, back when websites were chiseled by hand from HTML (and sometimes Flash). He loves all things animated, from the lowliest GIF to the most advanced SVG transition.
He has two joyous young daughters, a surly old cat, and has traveled to 22.5 countries, including this one!
Colin appreciates the unique power of games as tools for learning about systems. He enjoys studying real-life systems and devising game mechanics that illustrate their behavior. He also likes playing ultimate frisbee, kiteboarding, and cooking tasty Chinese food.
Colin is on an eternal quest to create the fluffiest steamed buns.
Austin is a UW-Stout graduate that comes to Filament from Activision Blizzard. As a quality assurance associate, Austin has the privilege to play games and type a lot!
Austin has been known to create art
from time to time.
When she’s not working as a producer, Sarah volunteers as a program coordinator for the IGDA Scholars program and helps with local game dev events. Sarah also writes on the side and enjoys pretending that she’s a brooding novelist with a caffeine addition.
None of Sarah’s fun facts were approved by HR.
After designing and caring for museum exhibits, Lydia joined Filament where she combines her passion for interactive learning and video games as a Game Designer. Her penchant for making things extends to cooking, crafting, and general jerry-rigging.
Lydia's hair has been red, purple, blue, pink, and green. Not all at once.
Megan enjoys understanding people’s needs and helping those around her, whether it’s by creating fun and intuitive player experiences, or by collaborating with teammates on design, art, and the weird little technical bits in between.
Megan once got 5 seal plushies in a row out of a crane machine.
Katherine is an avid supporter of bringing games and VR experiences into the fine arts space and believes interactive media is an untapped well of literary value.
If art school didn't work out, Katherine would've gotten a Ph.D. in personality tests.
Carter enjoys making simple games. He thinks learning is fun and that multiplayer and coop games have incredible potential as an art form. In his spare time, Carter likes being bad at hard video games.
Carter's favorite language is Toki Pona: a minimalist constructed language with only 120 words.
Coming from a background in graphic design, Alex developed UX skills at interactive-advertising agencies before coming to Filament. Now a team member for a number of years, Alex wields a demanding pickiness for aesthetics and a keen eye for detail.
The eternally youthful Alex has been described as an elvish prince from the land of tasteful furniture and decor.
Flora uses her skills as an artist to bring imaginary worlds to life. Her love for visual storytelling led her to study computer art and began her passion for 3D art. Outside of work she spends her time ganking casuals in DOTA2 or serving her demanding ragdoll overlords.
Flora consists of 90% milk tea and 10% assorted cakes!