Alex Stone has 12 years of experience developing educational software and is credited on over 50 math, science, literacy, and civics games in programmer, technical lead, and executive producer roles. Alex has a bachelor’s degree in Computer Science from the University of Wisconsin–Madison.
Dan White believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire and James Paul Gee. Prior to founding Filament, Dan worked as a teacher, an instructional designer, and a game developer. Dan’s passions include learning games, sustainability, mindfulness, and modernizing institutional education.
Dan Norton loves approaching each new project at Filament as an opportunity to find authentic passion and engagement around learning new things. Dan blends his love for game design with his love of collaborative creativity to support Filament’s design and artistic teams.
Georgia developed a keen interest in education while teaching English overseas before ultimately venturing into the field of educational games. She assists in testing various projects and values the joy and challenge in attempting to break things.
Georgia loves dabbling in Korean cooking to appease her reverse-homesickness.
Danny has studied graphic design and game development. He has worked for many years with instructional designers and web developers to build educational sites. When he is not working on art, he is often playing CRPG’s and board games.
Danny is obsessed with baking and cooking and recently has gotten into brewing mead.
What does photosynthesis sound like? What music should accompany virtual reality robots? These are the kind of questions Josh creatively answers as Sound Designer and Music Composer. From 1920’s ragtime, to futuristic space, he provides all the acoustic color!
Josh also produces the studio's video content with trailers, motion graphics, and marketing videos.
Shawn has never been content pursuing just one creative endeavor and has had experience designing in a number of industries. He is in constant pursuit of a well-thought-out and artistic interface.
Wait, we were allowed to write a fun fact?
Straight out of UW-Whitewater with degrees in Math, Computer Science, and Game Design, Leah is excited to be working on games that make people smile. She never wants to stop learning and loves putting her skills to the test in game jams.
Leah has had many odd hobbies including duct tape art, a 2nd-degree black belt in Tae Kwon Do, and playing the oboe!
Chen-ya draws round things, cute things, and dirt. Sometimes the dirt is cute and round.
Chenya is trilingual and is incomprehensible in all three languages.
Vinny works as a Game Engineer. He majored in Computer Science at UW-Whitewater. He’s worked as a frontend developer, and game developer at two indie studios. He’s also released a small game on Steam called DashLamb!
Vinny competes in Super Smash Bros tournaments (the GameCube version) frequently and was ranked top ten in his state!
Meghan began her 3D journey because she loved creating fun and wacky environments. More recently she is also known to dabble in character art where she gives faces to the mundane objects. Life has also led her to do things like rotoscoping puppets, decorating cakes and 3D scanning human remains.
Meghan has enough yarn to insulate a small home
A former west coast game engineer and dot-comer turned proud Midwest hockey dad — complete with a sweet Subaru station wagon! Gene is an accomplished classical pianist who sometimes wishes he’d learned to play the guitar instead.
Gene’s useless super power is a steel-trap memory for key stats of most motorcycles produced between 1976 and 1992.
Nick is passionate about games and the good they can do. He likes group bike rides, reading non-fiction, and rhythm games. Nick is a golf enthusiast but wishes the sport was more action-packed.
Nick will always accept a plastic instrument duel.
Brian has been doing software QA since 2007. He tested Epic’s CVIS for 5 years before making the switch to Filament in 2013. In his free time he enjoys biking, canoeing, travelling, reading, trying new beers, and relaxing with his wife, son, and dog.
Brian and his wife Beth travelled around Australia for a year in a campervan they named Magnitude. Pop! Pop!
Ian is a game engineer, passionate for the medium of games and how they evolve through time. He enjoys experimenting with procedural generation, and has a fascination with making wild predictions on the future of the gaming industry.
Ian owns an authentic Club Nintendo Hanafuda deck on his desk, and is always willing to challenge someone to play.
Rob is a Game Engineer and programmer. After several Unity development contract projects through Filament, the allure was too great and he had to continue working here full time.
Rob has developed several VR games, and had one featured by PewDiePie!
Alyssa is a graduate of Ohio State’s MFA Creative Writing program. She supports the sales and marketing team through content marketing and writing for social media. While not working, Alyssa is reading mystery novels, crying while playing the Life is Strange series, or walking her dog, Duckie.
One of Alyssa’s favorite animals is the red river hog.
Shaina diligently manages the Production, Quality Assurance, and AV departments. Her primary responsibility is to make sure the studio is allocated properly and that projects are running smoothly from the sales process through development and maintenance.
A huge Star Trek fan, Shaina has met several cast members including William Shatner, George Takei, and Walter Koenig!
Ever the competitor, Kenny doesn’t back down from a challenge. He enjoys learning from each project and sharing those lessons with new teams. You might even catch him occasionally wearing his varsity esports jersey while leading a standup.
Kenny has webbed toes and can do a backflip!
Joe makes games.
Joe plays games.
Since preschool, games became Carlos’ passion but it wasn’t until he grew up watching awesome cutscenes and playing epic stories that he decided that he wanted to do the same. Carlos likes to learn new things like cooking or how to play an instrument.
Carlos' wife told him that he tends to stick out his tongue when he's deeply concentrated playing games or doing something funny. He wasn't even aware of this.
Jennifer works with people from all over the globe who potentially want to work with Filament to make games, simulations, and VR and AR experiences that make an impact. She helps them understand what Filament can do and how we do it.
She was told she was special for being born on Leap Day to distract her from the fact that she only has a birthday every 4 years.
As a Game Designer, Luke works with clients and with Filament’s talented development team to find fun and effective ways to help players learn. Luke loves working on educational games because the wide range of subjects makes every game unique.
Luke loves to sing and has been doing so for as long as he can remember.
Roma is a graduate of Milwaukee Institute of Art and Design, where she studied illustration and animation. She puts both of those skills to use at Filament, drawing various chickens and jungle plants. In her spare time, she watches cheesy 80’s films and draws clowns who are also cops.
Don’t look now, but I’m right behind you.
Charlie produces clean and concise financial reports and budgets in an effort to create clarity in a rapidly changing business environment. He is a CPA and CMA who enjoys the professional challenges of working in the learning games and technology sectors.
Charlie occasionally believes that a well-tailored spreadsheet can communicate better than words.
Brandon works across all disciplines to create intuitive interfaces and experiences. From day to day you may find him designing wireframes, creating polished game art, documenting new feature behaviors, or animating bubbly characters.
Brandon was a producer & programmer for 3 years while improving his artistic skills to land his dream job in UX Design.
Steve is a former mechanical engineer that is now a game programmer and developer. He loves all things gaming: all kinds of video games, board games, and sports. He also enjoys chilling out with activities such as hiking, puzzles, and drawing.
Steve subconsciously makes lots of sound effects when doing mundane activities throughout the day.
Kellie breaks down game genres and reassembles them elegantly. Her player-driven design is informed by backgrounds in psychology and creative writing. She loves world-building, crafting, and games where teammates support each other.
Kellie practices Aikido to put her mind in tune with her body. It’s nice exercise for both!
Driven by the lasting impression that games can leave on players, Alan loves collaborating across roles to craft engaging experiences. If not designing games, he can be found under a blanket or at a heavy metal concert.
Alan is a self-proclaimed Tetris Wizard.
Kristen is part of the Web Team. She is passionate and driven and loves to solve technical problems which led her to a career in software development.
Thanks to a class performance she was in when she was 7, Kristen can still recite all 50 states in alphabetical order.
Sydney studied Media and Game Development at UW Whitewater in hopes of going into an educational field to create things that could help better the world or people. She’s an avid Star Wars enthusiast who enjoys hiking, board games, and Pokemon.
Sydney has a collection of over 50 Pokemon plushies
With a 10 year tenure in the Ed Tech industry, Brandon leads the content marketing practice and helps to guide the overall business strategy at Filament Games. His role also includes oversight of Filament’s funding development practice, tracking and pursuing funding opportunities for both internal and collaborative projects.
Brandon has a small collection of non-functioning vintage cameras.
After moving from design to engineering in college, Srivathsan finally gets to do what he loves at Filament: pull his hair out fixing bugs. Besides game dev, he likes to write rap, get outdoors, travel, and spend time with his favorite people.
As a kid, Srivathsan wanted to become a scientist so he could make a radioactive spider, get bitten, and become Spiderman.
Jon is in Information Technology and loves working with people and computers. His strengths cover a variety of areas. His current focuses are on Linux servers and VMware.
Likes hot peppers and long walks on the beach.
A renaissance woman at heart, Tracey’s many passions magically assembled into a graphic design position at Filament. She loves problem-solving and longs to make pleasant experiences for users. She is also the self-appointed sheriff of using crisp web graphics.
Tracey has been swing dancing for 15 years and can frequently be found teaching classes locally.
Luis is an avid gamer and game engineer. He enjoys working on gameplay and AI. He also enjoy playing and designing board games/card games.
Luis has two wiener dogs, named Loki and Bacca (named so because his dad was named Chew).
A proud UW alumni, Nicole loves marketing! Be it writing, researching, or content creating, she enjoys being challenged and brainstorming. When she isn’t at work, she’s at the gym, movie theater, or home with her dog and collection of video games.
She can recite all lines from The Lion King, The Dark Knight, and The Lord of the Rings trilogy from memory.
Allison is a seasoned game developer with over 17 years of experience. She has worked with teams of all shapes and sizes from large AAA to tiny indie. When not making games she enjoys karate, knitting and traveling with her husband and two kids.
As a child, she was a member of a touring puppetry company that performed shows all around Wisconsin.
Mark has an eldritch entity that takes control of their body when they sit at their computer, occasionally resulting in functional game code. This unsettling talent complements their love of games and the ways that they can connect us to the world and people around us.
Mark used to sing with a youth choir that was on the Halo soundtrack, although they themselves weren’t on the recording.
When not doing game dev, you’ll find Erica tending to her cats, watching plants grow, or cooking a large cauldron of soup.
Mint and Catnip are in the same family. You can tell by their square shaped stems.
Robert enjoys getting deep in the weeds of various creative projects. Music, art, stories, programming – you name it. He always loves learning the process in those endeavors and will bug you about yours soon enough! Also, spreadsheets!
Always unsure what he does best, Robert fancies himself a bard! Mostly by pen & paper and in RPGs, but in real life too...
Colin appreciates the unique power of games as tools for learning about systems. He enjoys studying real-life systems and devising game mechanics that illustrate their behavior. He also likes playing ultimate frisbee, kiteboarding, and cooking tasty Chinese food.
Colin is on an eternal quest to create the fluffiest steamed buns.
Austin is a UW-Stout graduate that comes to Filament from Activision Blizzard. As a quality assurance associate, Austin has the privilege to play games and type a lot!
Austin has been known to create art from time to time.
Demetri studied Classical Civilizations and Creative Writing in college, and wants to use the medium of video games to make obscure topics engaging and accessible. He worked at a VR studio before coming to Filament, and spends his free time sketching concept art and poring over word etymologies.
Demetri was part of an archaeological excavation in the Aegean, where he helped dig up a Byzantine-period grave containing seven skeletons.
After designing and caring for museum exhibits, Lydia joined Filament where she combines her passion for interactive learning and video games as a Game Designer. Her penchant for making things extends to cooking, crafting, and general jerry-rigging.
Lydia's hair has been red, purple, blue, pink, and green. Not all at once.
Ryan has had a passion for game development for over 10 years. He loves the creative process, especially engineering and design. When he’s not making games he’s riding his motorcycle, rock climbing, or painting.
He really likes Go Karting and usually manages to get a “Top Ten Monthly” lap time when he goes.
Megan enjoys understanding people’s needs and helping those around her, whether it’s by creating fun and intuitive player experiences, or by collaborating with teammates on design, art, and the weird little technical bits in between.
Megan once got 5 seal plushies in a row out of a crane machine.
Diving into the unknown, shedding light on it, and wrangling it into submission is what Joe loves to do most. Finding answers and connecting people is how that manifests at Filament. At home, it’s going on adventures with his wife and son.
Joe learned how to square dance in high school and can still square-thru-four and allemande left with the best of ‘em!
Pattie previously worked in study abroad and higher education. She nerds out on food and culture, fantasy and lore, cats, and world travel. She wants digital storytelling to be a primary tool for intercultural learning and cultural expression.
Pattie’s fantasy goals include starting a cheese farm and creamery.
Administrative Assistant & Coordinator of Awesome! Mackenzie originally went to school to become a doctor and help people, but plans changed. She still gets to help people every day – this way she’s buying coffee, keeping schedules efficient, and being the go-to gal for any odd job or question.
With 3 dogs, 2 cats and a husband who drums, she regularly wears earbuds at home. In her free time, she enjoys art making and playing volleyball.
Virginia majored in comic books in college then got her master’s in video games. She believes there’s something interesting about everything and loves finding cool, engaging ways to communicate ideas.
Virginia collects hobbies including ballet, drawing, sculpting, knife juggling, unicycling, tinkering, and more.
Carter enjoys making simple games. He thinks learning is fun and that multiplayer and coop games have incredible potential as an art form. In his spare time, Carter likes being bad at hard video games.
Carter's favorite language is Toki Pona: a minimalist constructed language with only 120 words.
Coming from a background in graphic design, Alex developed UX skills at interactive-advertising agencies before coming to Filament. Now a team member for a number of years, Alex wields a demanding pickiness for aesthetics and a keen eye for detail.
The eternally youthful Alex has been described as an elvish prince from the land of tasteful furniture and decor.