The Game-based Learning Review – Episode 1: Professor James Paul Gee

January 12, 2026
Brandon Pittser
The Game-based Learning Review – Episode 1: Professor James Paul Gee
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JA Titan is a financial literacy and business administration learning game developed with Junior Achievement that focuses on corporate decision making in a competitive market. Players take on the role of a company executive, making quarterly decisions about budgeting, production, and stakeholder priorities to improve business performance.

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Meta Quest 2 & 3
Design Thinking
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Cosmic Pet Pods

Cosmic Pet Pods is a science learning game developed with McGraw-Hill that focuses on how animal traits are adapted to specific environments. Players manage an intergalactic animal hotel, placing animals into habitats and observing how trait–environment matches affect their success.

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As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing The Game-based Learning Review, covering the latest developments in the world of educational game development. With rarefied insights gathered from the frontlines of games and learning (RIP Bothans), this series will create a space to dissect, elevate, and evolve the ways we learn with games.

Joining us for our first episode is the illustrious Professor James Paul Gee, and we couldn’t think of a better way to kick it off. Dr. Gee is a bona fide visionary of game-based learning and a seminal influence on how Filament Games thinks about educational game design. In this wide-ranging discussion, we cover games, language, artificial intelligence, indie games, and why learning works better when people are actively engaged. Watch now to find out how games entered Dr. Gee’s research in the first place, what they revealed about literacy and meaning, and why those ideas still hold up.

Let’s chat about your next game project.

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