The Game-based Learning Review – Episode 1: Professor James Paul Gee

January 12, 2026
Brandon Pittser
The Game-based Learning Review – Episode 1: Professor James Paul Gee
Jump to Section
Current State of VR in Schools
What Does the Research Say?
Challenges Facing VR Adoption
Best Practices from Early Adopters
The Future of VR in Education
Related Projects
Meta Quest 2 & 3
Design Thinking
12+
Square Panda

Square Panda is collection of early literacy games developed with Square Panda that focus on letters, phonetics, and spelling. Players place physical letters into the Square Panda Playset to hear sounds and build words while completing challenges.

Explore  →
Meta Quest 2 & 3
Design Thinking
12+
Superkids World

Superkids World is a WCAG-compliant literacy game developed with Zaner-Bloser that focuses on reinforcing early reading skills through independent play. Players explore a shared environment with familiar characters and complete mini-games to practice foundational literacy concepts for K–2 students.

Explore  →

As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing The Game-based Learning Review, covering the latest developments in the world of educational game development. With rarefied insights gathered from the frontlines of games and learning (RIP Bothans), this series will create a space to dissect, elevate, and evolve the ways we learn with games.

Joining us for our first episode is the illustrious Professor James Paul Gee, and we couldn’t think of a better way to kick it off. Dr. Gee is a bona fide visionary of game-based learning and a seminal influence on how Filament Games thinks about educational game design. In this wide-ranging discussion, we cover games, language, artificial intelligence, indie games, and why learning works better when people are actively engaged. Watch now to find out how games entered Dr. Gee’s research in the first place, what they revealed about literacy and meaning, and why those ideas still hold up.

Let’s chat about your next game project.

You Might Also Like
ARTICLE
Designing for Comfort in VR

Best practices for preventing motion sickness while maximizing learning outcomes.

ARTICLE
Designing for Comfort in VR

Best practices for preventing motion sickness while maximizing learning outcomes.