The Game-based Learning Review, Episode 2: Dan and Brandon Play RoboCo (Part 1 of numerous)

January 26, 2026
Brandon Pittser
The Game-based Learning Review, Episode 2: Dan and Brandon Play RoboCo (Part 1 of numerous)
Jump to Section
Current State of VR in Schools
What Does the Research Say?
Challenges Facing VR Adoption
Best Practices from Early Adopters
The Future of VR in Education
Related Projects
Meta Quest 2 & 3
Design Thinking
12+
Square Panda

Square Panda is collection of early literacy games developed with Square Panda that focus on letters, phonetics, and spelling. Players place physical letters into the Square Panda Playset to hear sounds and build words while completing challenges.

Explore  →
Meta Quest 2 & 3
Design Thinking
12+
Superkids World

Superkids World is a WCAG-compliant literacy game developed with Zaner-Bloser that focuses on reinforcing early reading skills through independent play. Players explore a shared environment with familiar characters and complete mini-games to practice foundational literacy concepts for K–2 students.

Explore  →

In this episode, Dan and Brandon scrubbed off some rust, oiled some hinges, got down to nuts and bolts, and also played an educational video game. We take a look at our digital robotics game RoboCo, play through some of the early levels, and discuss the design complexities of making an open-ended STEM sandbox. We’ll continue with this playthrough over the course of the next year, so keep your wrenches ready.

You Might Also Like
ARTICLE
Designing for Comfort in VR

Best practices for preventing motion sickness while maximizing learning outcomes.

ARTICLE
Designing for Comfort in VR

Best practices for preventing motion sickness while maximizing learning outcomes.