The Game-based Learning Review, Episode 3: Reach for the Sun with Special Guest Ed Metz!

January 26, 2026
Brandon Pittser
The Game-based Learning Review, Episode 3: Reach for the Sun with Special Guest Ed Metz!
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Current State of VR in Schools
What Does the Research Say?
Challenges Facing VR Adoption
Best Practices from Early Adopters
The Future of VR in Education
Related Projects
Meta Quest 2 & 3
Design Thinking
12+
JA Titan

JA Titan is a financial literacy and business administration learning game developed with Junior Achievement that focuses on corporate decision making in a competitive market. Players take on the role of a company executive, making quarterly decisions about budgeting, production, and stakeholder priorities to improve business performance.

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Meta Quest 2 & 3
Design Thinking
12+
Cosmic Pet Pods

Cosmic Pet Pods is a science learning game developed with McGraw-Hill that focuses on how animal traits are adapted to specific environments. Players manage an intergalactic animal hotel, placing animals into habitats and observing how trait–environment matches affect their success.

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In this week’s episode we’re live with Ed Metz, former leader of the Department of Education’s Small Business Innovation Research (SBIR) program. As we chat, Dan Norton carefully orchestrates the growth of a toad lily in Reach for the Sun, an award-winning Filament Games classic about photosynthesis and plant growth which got its original funding from the SBIR program. In this wide-ranging discussion, we cover the origins of SBIR, the shifting funding landscape in EDU, the existential importance of starch, and prognostications for the future of education. It’s a packed hour!

Tune in Mondays on the Filament Games YouTube channel from 12:30pm – 01:30pm CST to learn more about the educational games of the past, present and future. Subscribe for notifications!

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