< Back to All Blog Posts

#staffinsights

Research Roundup: Slow Games for Fast Times

The modern attention span is stretched thin. Every app wants our eyes, every feed wants our time, and every notification insists it’s urgent. Against that background of noise, a quiet design movement has taken root. Slow games ask players to pause, breathe, and notice. They replace the race for points with the rhythm of small,…

Systems Thinking in the Classroom: Four Games That Connect the Dots

When students learn to see the world as a web of interdependent systems, it’s like a superpower. Game-based learning makes those relationships between systems tangible by allowing players to run experiments, observe feedback, and see how one decision can shift a whole network in real time. These four classroom-ready titles bring systems thinking to life…

Resource Roundup: Game-Based Learning for Classrooms in 2025

Teachers keep telling us the same thing: game-based learning works when it plugs into real lessons with clear outcomes and classroom-ready scaffolds. Below is our roundup of games that do just that, helping you plan multi-week projects, kick off the school year with engaging tools, build social and emotional competencies with intention, and teach media…

what’s new in game-based learning – september 2025

If you’ve been following the learning games space this fall, you’ll notice it’s brimming with new projects. Like freshly raked autumn leaves, the new developments are piling up. 🍂 A Japanese language RPG is about to make the leap to Switch, students at Michigan State are strapping on headsets to learn finance, and collegiate bookstores…

Building the Future of Game-based Learning: An Interview with GameClass Founder Skyler Scarlett

At Filament Games, we’re always looking for ways to connect with partners who share our passion for making learning playful, engaging, and accessible. That’s why we’re excited to team up with Skyler Scarlett, founder of GameClass. His platform transforms the games people already love into interactive lessons that build skills like communication, teamwork, and problem-solving.…

The Future of Standards: Embedding Game-Based Learning into Curricula

Educational games have the power to engage learners, deepen understanding, and provide rich opportunities for applied practice, but as any K-12 educational game developer will tell you, schools prefer games that are seamlessly integrated into curricula. If you’re looking for traction in school environments, making compelling games is only the beginning of game-based learning. To…

From Policy to Play: How Legislative Momentum Is Shaping Educational Games

In 2025, game-based learning sits at the intersection of creativity, technology, and policy. Legislative decisions at the federal, state, and accessibility levels are quietly and decisively shaping the possibilities for developers, educators, and learners. From AI integration mandates to targeted industry tax credits and evolving accessibility requirements, the rules being written now will influence what…

The Latest Findings in AI and Learning – August 2025

Education and technology leaders are taking decisive steps to shape how AI enters the learning space – this month’s updates reveal a shift from speculation to strategy. Flagship tools like ChatGPT are rolling out modes specifically designed to preserve learning integrity. Leading developers are offering structured support for building education-first applications. At the federal level,…

The Big Accessibility Roundup

At Filament Games, we treat accessibility in game-based learning as a foundation for our game development goals. It shapes how we think about design, development, and implementation across every project. Over the past month, we’ve explored accessibility from nearly every angle – legal frameworks, interface design, emerging tech, classroom integration, and beyond. This roundup gathers…

© 2025 Filament games. All rights reserved.