nationally-recognized game-based learning platform & games for teaching civics
Retired Supreme Court Justice Sandra Day O'Connor founded iCivics in 2009 with one mission: to reimagine civic education through interactive and engaging learning game-based learning resources. Offering a suite of over 20 web and mobile civics learning games covering topics from the federal to local level, iCivics is the largest and most active game-based learning platform in the world. Not only is the platform popular, it is also trusted by educators: when surveyed, 95% of teachers said that iCivics is a trusted and non-partisan resource which fosters civil conversations about current events in their classrooms.
Designed to teach players about the realities of decision making in the presidency, Executive Command challenges players to balance the demands of promoting their agenda to Congress, reviewing bills, executing laws, acting as Commander-in-Chief in time of war, and so much more. New enhancements to Executive Command include a full aesthetic makeover, game content additions and refinements, as well as increased player options and just-in-time feedback through dynamic media coverage mechanics.
Do I Have A Right?
In iCivics’ new and improved Do I Have A Right?, players run their own firm of lawyers who specialize in constitutional law. Players must determine if potential clients have a right, match them with the best lawyer, and win the case. Recent upgrades to the game include a Spanish-language version (¿Tengo Algún Derecho?), an English-language voice over option, embedded scaffolds for language learners and struggling readers, a Bill of Rights mode, new art, greater customization options for one’s avatar and law firm, updated music, and enhanced gameplay mechanics.
Win The White House
In Win the White House, players manage an end-to-end campaign for the U.S. presidency. Players create a customized gameplay experience by selecting their candidates’ appearance, home state, party, slogan, and platform issues. Using recruitment strategies, fund-raising, and media messaging campaigns, players develop their communication skills as they learn about electoral votes and campaign strategy. New improvements to the title include iOS and Android tablet support, updated visual assets, and a suite of new character avatar customization options.
I’ve had the pleasure of working with Filament on a variety of educational games and tools as the Director of Content for iCivics. Their attention to mission and commitment to creating top-shelf learning experiences has resulted in a extremely productive client/developer relationship, publishing over 20 titles since 2009. As a client, I am treated as a core part of the development process. The team at Filament Games listen, advise, and create solutions based on the needs of my organization, and goals of the product at hand.
CARRIE RAY-HILL DIRECTOR OF DIGITAL LEARNING, iCIVICS