At Filament Games, we strive to create playful experiences that improve people’s lives- that’s why we made it our mission statement! If there’s one thing we’ve mastered in our 13-year history, it’s creating meaningful and impactful learning games, training sims, apps, and AR/VR experiences across all platforms, age groups, and all subject areas – be sure to check out our portfolio for a more well-rounded view of our capabilities.
With the end of 2018 hastily approaching, we felt like it would be a great time to recap and reflect on some of our favorite new game releases from yesteryear! Feeling nostalgic? Join us as we take a trip down memory lane and look back on the titles that made this past year one of Filament’s most memorable yet!
Real-life footage of our teams creating the games listed below. ⤵
Breaking Boundaries in Science (Partner: Oculus) Developed in partnership with Oculus and released exclusively for Oculus Go and Samsung Gear VR, Breaking Boundaries in Science is a VR celebration of some of history’s most influential women in science: Grace Hopper, Marie Curie, and Jane Goodall. Drawing from primary sources, Breaking Boundaries elevates these women’s stories in contemporary media, emphasizing biographical details like their work environments and personal artifacts in order to fully flesh out the player’s understanding of their lives and achievements. The game even features the voice talent of Dr. Jane Goodall herself!
Dive head first into the world of Breaking Boundaries in Science by checking out our launch blog, then learn about our team’s efforts to “keep STEM real in virtual reality” when developing Breaking Boundaries in this article from VP of Sales Jennifer Javornik!
Immigration Nation Remastered + NewsFeed Defenders (Partner: iCivics) An extremely special year for all of us at Filament Games and iCivics, 2018 marked the year of not one, but two new iCivics releases: a remake of beloved learning game Immigration Nation PLUS media literacy learning game NewsFeed Defenders, the company’s first all-new game in five years!
Learn to Code (Partner: Publications International) Learn to Code is a unique print and digital hybrid product created by Filament Games for client Publications International. Designed to teach fundamental coding and game development concepts to learners of all ages, Learn to Code comes with three books that teach about characters, backgrounds, animation, and coding, as well as a grid-style workbook where players can design their own pixel art. The books also teach the history of computer science and provide examples for the types of experiences players can create using the included Learn to Code iOS and Android app. The box set was available at CostCo stores for a limited time through fall 2018 – did you manage to secure a set of your own?
Want to learn more about Learn to Code? Our team sat down with Publications International’s Caroline Delbert to discuss the inspiration behind the project as well as her experiences working on a collaborative project with a game development studio. Check out their insights in our exclusive interview!