Filament Games Blog

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Let’s Play Credit Climber!

Another day, another chance to think about financial literacy! As you may have heard earlier this week, Filament just launched a game with our friends at Intuit called Credit Climber, a narrative educational game designed to young people about how credit scores work. To celebrate this momentous occasion, Filament’s own Dan Norton and Brandon Pittser…

red video game controller on a blue background

Knowledge Retention and Training with Serious Games

Organizations often face a persistent adherence gap where learners abandon training before achieving operational competency. High-fidelity game design offers a technical solution to this friction by replacing passive consumption with interactive systems that drive consistent engagement, and more importantly, knowledge retention. By leveraging game mechanics as a delivery vehicle for evidence-based protocols, organizations can optimize…

What’s New in Game-based Learning – February 2026

Much like game-based learning itself, we’re expanding our focus across multiple sectors this month. Across highly various delivery formats, we’re seeing games used to support early literacy, university learning, executive decision-making, and long-horizon policy planning. This month’s examples focus less on novelty and more on function, highlighting how well-designed games make thinking visible, practice repeatable,…

Why Games Work as a Corporate Social Responsibility Format

Games earn sustained attention in ways CSR messaging usually cannot Most CSR initiatives struggle with the same structural problem: they rely on formats that compete poorly for attention. Campaigns, microsites, and short-form educational content assume audiences will pause what they are already doing to absorb a message. Decades of research on digital learning and engagement…

Training Formats for Stronger ROI

Training formats tend to persist long after the conditions that created them. Workshops, webinars, and slide-based courses remain common because they are familiar and operationally simple. Over time, those choices shape cost, consistency, and outcomes in ways that are rarely examined. Long-term return on investment is influenced less by the amount of content delivered and…

Celebrating 20 Years of Playful Innovation

This year, we’re looking back on 20 years of learning games, and frankly, it looks great. We’ve spent two decades dedicated to the craft of creating engaging, efficacious learning games, and to mark the occasion, our art department has designed a fancy commemorative logo (behold, the header!) that perfectly captures our journey. But that’s not…

The Game-based Learning Review – Episode 1: Professor James Paul Gee

As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing The Game-based Learning Review, covering the latest developments in the world of educational game development. With rarefied insights gathered from the frontlines of games and learning (RIP Bothans 🥀), this series will create a space to dissect, elevate, and evolve…

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