Filament Games Blog

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Celebrating 20 Years of Playful Innovation

This year, we’re looking back on 20 years of learning games, and frankly, it looks great. We’ve spent two decades dedicated to the craft of creating engaging, efficacious learning games, and to mark the occasion, our art department has designed a fancy commemorative logo (behold, the header!) that perfectly captures our journey. But that’s not…

The Game-based Learning Review – Episode 1: Professor James Paul Gee

As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing The Game-based Learning Review, covering the latest developments in the world of educational game development. With rarefied insights gathered from the frontlines of games and learning (RIP Bothans 🥀), this series will create a space to dissect, elevate, and evolve…

What’s New in Game-Based Learning – January 2026

Game-based learning kicked off the year by reinforcing something we have seen repeatedly over the past two decades: games tend to show up where traditional systems struggle. This month’s stories span higher education, wellbeing, cognition, and early science learning, with a shared focus on structure, feedback, and sustained engagement. Together, they reflect patterns we encounter…

Major EdTech Policy Changes Coming in 2026

In 2026, education technology policy is entering a more enforceable phase. Many of the conversations that dominated the last few years around accessibility, student data, and AI use are now crystallizing into concrete requirements with real deadlines. For schools, districts, and the organizations that build learning technology, 2026 marks a point where compliance, design decisions,…

Four Paths Toward the Future of AI-Enhanced Learning

The future of learning does not converge on a single destination. Across the past year, researchers have explored how AI tools support instruction, how they influence learning environments, and how institutions respond to them. When we think about possible avenues into the future of learning and educational technology, these findings illuminate four possible paths that…

How AI Supports Adaptive Game-Based Learning

With the advent of AI technology that takes to tasks like gas takes to a container, it’s no surprise that adaptive learning has become a central theme across recent educational research. Game-based learning already creates conditions where learners explore, test ideas, and receive feedback. Artificial intelligence strengthens those conditions by introducing nearly infinite variation and…

The Latest Findings in AI and Learning – December 2025

The cold chill of winter is here, and I just looked outside through frosted windowpanes, and it appears that the AI bubble (?) remains unpopped, and indeed, bubbling. Google has upended the competitive landscape with the release of Gemini 3, precipitating some strategic reorientations from the incumbent leader. Meanwhile, DeepSeek is quietly dropping competitive models…

What’s New in Game-Based Learning – December 2025

Game-based learning showed its range this month. Several stories focused on how interactive systems support people during moments of strain, whether that strain comes from workplace pressure, academic uncertainty, or the slow work of physical recovery. Other developments are looking to celebrate and foster the creative momentum that emerges when young designers have the right…

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