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Video Game Art and AI

The increasing prevalence of AI in the art world has been nothing short of controversial. From concerns about the role of human artists to questions about ownership and ethics, AI-generated art has sparked passionate debates across creative industries – and the video game industry is no exception. As AI tools become more sophisticated and accessible,…

QA, Games, and AI

Welcome back to our series on AI and its impact on game development at Filament! In previous installments, we’ve explored how AI is changing (or not changing) various aspects of our process, from design to A/V to production. Today, we’re investigating the relationship between quality assurance and AI. Luckily, we recently sat down with Brian…

Game Production and AI

In our ongoing series exploring the impact of AI on game development, we’ve been sitting down with Filament team members from various departments to learn more about how this technology is shaping the future of educational games. Today, we’re shifting our focus to the production side of things – this post is based on a…

Nurturing Problem-Solvers Inside and Outside the Realm of Games (Podcast)

How can we prepare students for the real world through game-based learning experiences? Our CEO, Dan White, recently joined the Shifting Schools podcast to discuss the future of learning games and the importance of focusing on 21st century skills and conceptual understandings in K-12 education. via Giphy Hosted by educators Jeff Utecht and Tricia Friedman,…

Game Design with AI

Welcome to the inaugural post of our new series where we discuss artificial intelligence and its impact on game development at large and at our studio! In this game design edition, we include the insights and experiences of Filament Games’ Chief Creative Officer, Dan Norton, as he navigates the intersection of AI and game design.…

How AI Models Learn and Train Themselves

In our last blog on AI, we covered different types of AI models. But how do these digital brains actually learn and train themselves? In this blog, we’re going to take a closer look into the processes behind AI learning and training, as well as cover some future considerations and caveats when it comes to…

Filament Games Podcast | Season 6 Episode 8 – Games for Change Festival Interview with Stan Pierre-Louis

What does the future hold for gaming as entertainment and beyond? As President and CEO of the Entertainment Software Association (ESA), this week’s Filament Games Podcast guest Stan Pierre-Louis is a prominent strategic leader of the US video game industry. via Giphy As President and CEO of ESA, he spearheads the organization’s public policy efforts,…

Filament Games Podcast | Season 6 Episode 7 – Games for Change Festival Interview with Rebecca Benghiat

Terms like “addiction,” and “anxiety” often carry heavy stigma around with them. Yet opening sincere dialogues around mental health is exactly what longtime advocate Rebecca Benghiat does alongside Filament Games Podcast host Jennifer Javornik in this new episode. via Giphy With senior leadership experience driving growth for organizations like New York’s pioneering Quad Preparatory School…

Filament Games Podcast | Season 6 Episode 6 – Games for Change Festival Interview with Madeline Di Nonno

In the latest episode of the Filament Games Podcast, listeners are in for a treat as Jennifer Javornik, Chief Partnerships Officer here at Filament, sits down with Madeline Di Nonno, President and CEO of the Geena Davis Institute on Gender in Media. With a passion for challenging stereotypes and promoting gender equality in the entertainment…

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