FGP3-8: Audio Design in Games and VR

June 20, 2017
Brandon Pittser
FGP3-8: Audio Design in Games and VR
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In today’s podcast, Brandon and Dan are joined by Filament’s Ethan Cayko for a discussion of practical audio techniques for game development. Tune in for a technical discussion of audio and the ways it can impact a player’s sense of space and immersion. We’ll also discuss the lusory attitude, what exactly is meant by “head-related transfer function,” and round it all off with some good old fashioned Mount & Blade-style shouting.

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