< Back to Blog agnes nantista December 13, 2022 // Filament Staff Agnes is an Animation/Illustration graduate from San José State University. She is always looking to learn new things and improve her work. You can often find her zoomed in on artwork with extreme concentration.
edtechgamebasedlearningpredictions EdTech Predictions for 2022 This month on the blog, we’re all about the future, and everything new that 2022 will bring to game-based learning! Only time will tell for sure what will happen in the industry, but in the meantime, it’s fun to make some predictions of our own. Join in on the conversation on Twitter or Facebook and…
edtechgamebasedlearninggamedesign 5 Myths About Game-based Learning Myths! Rumors! Misconceptions! Like pretty much everything in this world, game-based learning is not immune to any of the above. But luckily, your favorite friendly educational game developer is here to dispel common game-based learning falsehoods, just for you! via Giphy Chances are, if you’re new to the subject and have been trying to learn…
engineeringgamebasedlearninggamedesigngamedevproductionstaffinsights Educational Game Development Best Practices: Data Strategy and Confidentiality Data Strategy There are two categories of data that we think about when building games. Telemetry is data about how the user experiences the game. This may include timing information, content exposures, correct/vs incorrect responses, and other key interactions that allow stakeholders to make inferences about the user’s skill mastery and app usability. Telemetry is…