< Back to Blog agnes nantista December 13, 2022 // Filament Staff Agnes is an Animation/Illustration graduate from San José State University. She is always looking to learn new things and improve her work. You can often find her zoomed in on artwork with extreme concentration.
artdesignedtechgamebasedlearninggamedevhowtostaffinsights The Game Artist’s Arsenal What is one of the most obvious, but least-talked about aspects of digital games? It’s literally staring you in the face, and yet is not necessarily required to make a functional game. If you answered “game art,” you should continue reading. Hi, I’m Natasha, and I’m the art team lead. At Filament Games we are…
artdesignedtechgamebasedlearninggamedevstaffinsights FGP2-8: Game Art This week the very talented Alexander S. Cooney joins us in the studio to talk about his circuitous path to Filament Games and the impact art has on gameplay. We also discuss growing potatoes indoors to protect yourself from zombies, how game designers can get into the heads of their target audience, and The Three…
adultlearningedtechgamebasedlearning How Universities are Advancing Game-based Learning Research (Part 1) Previously on the blog, we’ve covered how many universities recognize the potential of video games to reengage students in a post-pandemic landscape. But beyond using games as a teaching tool for their own students, universities are also advancing game-based learning research as a whole, exploring new ways to use games to improve student outcomes and…