< Back to Blog agnes nantista December 13, 2022 // Filament Staff Agnes is an Animation/Illustration graduate from San José State University. She is always looking to learn new things and improve her work. You can often find her zoomed in on artwork with extreme concentration.
adultlearningedtechgamebasedlearninggamedevk12 Gaming for a Good Cause: More Nonprofits You Should Support Gaming has the power to entertain, educate, and inspire! It can also be a force for good, serving as a platform for nonprofits to raise awareness and funds for their causes. A little while back, we highlighted a few charities that use gaming as a tool for social impact. In this post, we will introduce…
gamebasedlearningk12 Social-Emotional Learning with Video Games for K-12 Learners Social and emotional learning (SEL) is a crucial focus in education today, aiming to equip students with the skills necessary for success in school, work, and life. While game-based learning has already proven effective in developing 21st-century skills, engaging struggling learners, and improving learning outcomes, can educational video games also contribute to SEL among K-12…
edtechgamebasedlearninggamedevqastaffinsights Quality Assurance and Learning Games One of the challenges the QA team at Filament faces is that our players are often children and our team is made up of adults. That isn’t a problem when testing a crash or a missing art asset, but it can be when we test the user experience. Here are three things I try to keep…