< Back to Blog laura beukema November 4, 2022 // Filament Staff Laura has been designing educational and positive impact games and interactives for over a decade. She loves blending learning and play into new experiences. Her favorite thing about it is exploring such a wide variety of topics!
artdesignedtechengineeringgamebasedlearninggamedesigngamedevhowtoproductionqastaffinsights How to Make a Video Game for Learning: Costs and Considerations Game creation is more complicated than portrayed in Game Dev Story. I’m going to explain just how complicated it can be, but I have a few caveats: I can’t walk through every possible game feature (there are many and we make new ones all the time). I can’t provide a standard menu of features either,…
edtechgamebasedlearningk12 Resource Roundup: Game-based Learning and K-12 Students August is on its way out, Filafolks! We hope the first week or two of school went swimmingly for any of our readers out there who are educators or students. To commemorate another back-to-school season come and gone, we’ve gathered up all of this month’s resources on game-based learning for K-12 students. These resources provide…
gamebasedlearninggamedesign Flow, Learning, and Motivation in The Legend of Zelda: Breath of the Wild Greetings Filamentarians! We’re excited to share something special with you today. In this blog, guest author, Ed.M. and Harvard graduate Dave Kim investigates “Breath of the Wild” and its impact on gaming culture. Read on to explore this popular commercial game’s unique approach to competence, autonomy, and relatedness through the lens of Self-Determination Theory, game-based…