< Back to Blog luke jayapalan February 13, 2019 // Filament Staff As a Game Designer, Luke works with clients and with Filament’s talented development team to find fun and effective ways to help players learn. Luke loves working on educational games because the wide range of subjects makes every game unique.
gamebasedlearninggamedesigngamedevhowto Ensuring Success with Clear Project Requirements As an experienced educational game developer, we understand that setting clear project requirements is the cornerstone of a successful collaboration. In previous blogs, we’ve discussed the importance of defining your project’s budget, audience, and goals, and how to adapt those plans if something unexpected happens in the development process. Today, we’ll dive deeper into ensuring…
adultlearningedtechgamebasedlearningk12vr What’s New in Game-based Learning – January 2024 Happy New Year and welcome to the latest edition of What’s New in Game-based Learning! In this monthly series, we recap the most exciting new stories on game-based learning, games for impact, AR/VR for learning, and more. We’re excited to see what this fresh year will bring to our favorite industry – and if you’re…
artdesigngamedevstaffinsights Speed Sketch! Happy Thanksgiving from Filament Games We’re thankful for the organizations, educators, and administrators that have partnered with us to bring game-based learning to millions of students around the world. Throughout the course of the year we’ve had the pleasure of working with outstanding organizations such as iCivics, EkStep, and McGraw-Hill Education to create games that are used globally to teach civics,…