< Back to Blog luke jayapalan February 13, 2019 // Filament Staff As a Game Designer, Luke works with clients and with Filament’s talented development team to find fun and effective ways to help players learn. Luke loves working on educational games because the wide range of subjects makes every game unique.
edtechgamebasedlearninggamedevproductionstaffinsights Behind-the-Screens: An Inside Look at our Project Management Approach Curious about what it’s like to create a learning game alongside our team? Today we’re offering a look into our processes for creating engaging, efficacious learning games – something we’ve been doing exclusively for nearly 15 years! It’s a chance for us to reflect on how we approach the act of making, and an opportunity…
careersgamedevlocalstaffinsights Find Filament Games at M+DEV 2018! 🎮 Did you know? While we’re most famous for our cheese, beer, and the Green Bay Packers, Wisconsin is also home to a thriving game development scene! …and many more! Last year, local industry organization the Wisconsin Games Alliance kicked off M+DEV, a game development conference designed to serve as a gathering place for games industry professionals…
careersgamedesigngamedevhiringhowtostaffinsights How to Get Hired at a Game Studio: Game Designer Edition Let’s talk about design as a job! People like to think that designers are a job defined by having neat ideas. They sit on a cushion, think of game…stuff, maybe even write it down. The developers gather around, consume the documents, eager to fulfill the prophecies from their glorious leader, and eventually, the designer is…