< Back to Blog shawn baxter December 5, 2019 // Filament Staff Shawn has never been content pursuing just one creative endeavor and has had experience designing in a number of industries. He is in constant pursuit of a well-thought-out and artistic interface.
edtechgamebasedlearningk12 Research Roundup: K-12 Learners, STEM, and Game-based Learning It’s been a minute since we last covered research on game-based learning and K-12 students. Whether you’re new to the blog or you’ve been around for a while, you know that here at Filament, we believe playful experiences improve people’s lives, and that video games are an invaluable piece of edtech. We’ll never ask you…
careersgamedevproductionstaffinsights Professional Production Practices: What They Don’t Teach You in School A couple of months ago, I walked across the stage to commemorate graduating from college. I studied the Management of Creative Media, and have since started working at Filament Games (Filament) as an Associate Producer. Over that time, I’ve realized there are a couple things I wish I knew more about before starting. However, I…
edtechgamebasedlearninggamedevk12resourcesweb Success Story: McGraw-Hill Education McGraw-Hill Education is one of the most successful and innovative educational publishers, and we’re honored to partner with them on Inspire Science. Earlier this year we worked with the team at McGraw-Hill to create a suite of four forward-facing science games designed to help teachers engage students and improve results in STEM education. Inspire Science represents…