< Back to Blog shawn baxter December 5, 2019 // Filament Staff Shawn has never been content pursuing just one creative endeavor and has had experience designing in a number of industries. He is in constant pursuit of a well-thought-out and artistic interface.
howtostaffinsights How to Avoid Getting Sick at Conferences With E3 kicking off this week and a slew of exciting EdTech and game-based learning events like ISTE, Games for Change, and Serious Play just around the corner, it’s safe to say that the summer convention season has officially arrived! While attending such trade shows and industry events can be a blast (or tremendously stressful experience,…
adultlearningedtechgamebasedlearninggamedesigninterviewk12mobilestaffinsightsvr Breaking Boundaries in Science is Available Now! We’re excited to announce the launch of our latest game: Breaking Boundaries in Science. Developed in partnership with Oculus, Breaking Boundaries is an interactive VR celebration of some of history’s most influential women in STEM. Designed and available exclusively for the Oculus Go and Samsung Gear VR, Breaking Boundaries immerses players in the life and times…
edtechgamebasedlearninggamedesigngamedevhowtostaffinsights 10 Tips for Designing a Game Tutorial Every game teaches you how to play. Plants vs. Zombies is an interesting case study because it made “hardcore” strategy content accessible to casual and non-gamers. Before Plants vs. Zombies the game industry had falsely concluded that the casual market just wasn’t interested in certain game genres. In addition to appealing to casual gamers, it…