< Back to Blog shawn baxter December 5, 2019 // Filament Staff Shawn has never been content pursuing just one creative endeavor and has had experience designing in a number of industries. He is in constant pursuit of a well-thought-out and artistic interface.
gamedevstaffinsights You Are Not Wasting My Time The other day I received an inquiry from a museum who had a creative and out-of-the-box idea. It was a smaller museum that typically curated more modest exhibits, and they had recently come upon a unique opportunity to collaborate with a well-known museum in a major city. The planned collaboration would allow them to borrow…
artdesignedtechgamebasedlearninggamedevhowtostaffinsights The Game Artist’s Arsenal What is one of the most obvious, but least-talked about aspects of digital games? It’s literally staring you in the face, and yet is not necessarily required to make a functional game. If you answered “game art,” you should continue reading. Hi, I’m Natasha, and I’m the art team lead. At Filament Games we are…
adultlearningedtechgamebasedlearningk12 What’s New in Game-based Learning – September 2023 A warm welcome to the wonderful month of September! As the autumn breeze begins to weave its magic, we’re thrilled to announce a captivating new installment of your favorite blog series – What’s New in Game-based Learning! via Tenor For those who are joining us for the first time, this series is your monthly gateway…