< Back to Blog sydney myers November 16, 2021 // Filament Staff Sydney studied Media and Game Development at UW Whitewater in hopes of going into an educational field to create things that could help better the world or people. She’s an avid Star Wars enthusiast who enjoys hiking, board games, and Pokemon.
edtechgamebasedlearninggamedevk12 Game Creation Tools and Opportunities for Students As part of this month’s exploration of innovative educational technologies and how they impact game-based learning, we’re diving into the tools that enable students to create their own games. These platforms and initiatives don’t just teach technical skills—they empower students to think critically, solve problems, and collaborate, all through the creative process of game design.…
gamebasedlearninggamedevstaffinsights Developing Educational Games Remotely Hello, faithful friends of Filament! Have you ever wondered how we operate as a (mostly) remote game studio? We have the answer for you and more, courtesy of our RoboCo devblog and RoboCo’s producer, Kenny Green – read on to learn more about what it’s like to dev in 2022! For those of you who…
aredtechengineeringgamebasedlearninggamedevinterviewmobilesimulationstaffinsightsvrweb Why You Should Use Unity to Build Your Next Learning Game Any age, any platform, and any subject – when it comes to creating world-class games for learning and social impact, versatility is key. A vital component underlying this flexibility is our studio-wide adoption of Unity, a cross-platform game engine that we use to develop all of our learning games. In order to better understand the many justifications…