< Back to Blog sydney myers November 16, 2021 // Filament Staff Sydney studied Media and Game Development at UW Whitewater in hopes of going into an educational field to create things that could help better the world or people. She’s an avid Star Wars enthusiast who enjoys hiking, board games, and Pokemon.
engineeringgamebasedlearninggamedesigngamedevproductionstaffinsights Educational Game Development Best Practices: Data Strategy and Confidentiality Data Strategy There are two categories of data that we think about when building games. Telemetry is data about how the user experiences the game. This may include timing information, content exposures, correct/vs incorrect responses, and other key interactions that allow stakeholders to make inferences about the user’s skill mastery and app usability. Telemetry is…
edtechgamebasedlearninggamedesigngamedevhowtostaffinsights The Limits of Automated Accessibility Testing in Games For many digital products, automated accessibility tools like axe, Lighthouse, or WAVE can catch common issues such as poor color contrast, missing alt text, or improper focus order. These tools serve an important role in a complete accessibility pipeline. They work well for documents, websites, and apps that follow structured layouts and predictable user flows.…
adultlearninggamebasedlearning Project Round-up: Educational Games for Adults by Filament Games Oregon Trail, Math Blasters, Where in the World is Carmen Sandiego – these classic educational games have one thing in common: they’re for kids! Popular conceptions of learning games tend to focus on their use in the K-12 classroom by young learners, but what about the young at heart? Fortunately, over the years we’ve had…