Breaking Boundaries in Science

Breaking Boundaries in Science is an immersive VR learning experience developed with Meta that focuses on the lives and contributions of women scientists. Players explore interactive environments to learn about Grace Hopper, Marie Curie, and Jane Goodall.

Play
REIMAGINE EDUCATION AWARDS
2019 VR/AR award finalist
WISCONSIN INNOVATION AWARDS
2019 winner, education category
VR AWARDS
2019 finalist
SERIOUS PLAY CONFERENCE
2019 silver award
WEBBY AWARDS
2019 best game: education, people’s choice winner
EDTECH DIGEST AWARDS
2019 finalist best games for best VR/AR solution
CINEQUEST FILM AND VR FESTIVAL
2019 cinema program selection
CINEQUEST FILM AND VR FESTIVAL
2019 VR award - best educational winner
Platform:
VR
Subject:
science
Genre:
learning tool
Art:
3d
Release:
2018
Age:
Any

Webby Award-winning immersive mobile VR app that celebrates famous women scientists

Breaking Boundaries in Science is an immersive VR learning experience developed with Meta that focuses on the lives and contributions of women scientists. Players explore interactive environments based on primary sources to learn about Grace Hopper, Marie Curie, and Jane Goodall, examining their workspaces, tools, and historical contexts. This simulation uses virtual reality to provide a first-person perspective on the scientific breakthroughs and personal resilience of these pioneering figures.

Learning focus

History of Science, Women in STEM, Scientific Methodology, Biographical Inquiry

GAME FEATURES

Explore immersive environments

Navigate virtual spaces modeled after each scientist’s work setting.

Engage with biographical artifacts

Interact with objects and materials tied to historical achievements.

Follow guided narratives

Learn about each scientist through structured storytelling.

Experience voice-based elements

Hear narration that supports historical context and interpretation.

Core Learning Outcomes:

  • Identify major contributions of selected women scientists
  • Describe the historical contexts of their work
  • Analyze how environments and tools shaped scientific discovery
  • Connect biographical details to broader scientific impact
Why This Project Matters

Science education benefits from highlighting diverse contributors and real-world contexts. Breaking Boundaries in Science helps learners engage with scientific history by exploring the environments, work, and experiences of influential scientists through interactive media.

Awards & Recognition

REIMAGINE EDUCATION AWARDS
2019 VR/AR award finalist
WISCONSIN INNOVATION AWARDS
2019 winner, education category
VR AWARDS
2019 finalist
SERIOUS PLAY CONFERENCE
2019 silver award
WEBBY AWARDS
2019 best game: education, people’s choice winner
EDTECH DIGEST AWARDS
2019 finalist best games for best VR/AR solution
CINEQUEST FILM AND VR FESTIVAL
2019 cinema program selection
CINEQUEST FILM AND VR FESTIVAL
2019 VR award - best educational winner
See more →

Partner with a proven leader

If you’re exploring educational games, digital learning tools, or interactive simulations, Filament Games can help you design and build experiences that deliver measurable impact.

Start a project

Other games

Meta Quest 2 & 3
Design Thinking
12+
Sound It Out!

Sound It Out! is an audio literacy learning game developed with Twin Cities PBS that focuses on listening skills and sound identification. Players collect environmental sounds, edit and modify them, and select effects to match scenes.

Explore  →
Meta Quest 2 & 3
Design Thinking
12+
Contents Under Pressure

Contents Under Pressure is a safety and risk management game developed with Rowan University focusing on chemical plant operations. Players act as senior engineers, balancing production quotas with safety and reputation in high-stakes scenarios.

Explore  →