Convene the Council

Convene the Council is a civics learning game developed with iCivics in partnership with the Council on Foreign Relations that focuses on U.S. foreign policy decision-making. Players respond to international crises by consulting members of the National Security Council and weighing the pros and cons of strategic actions.

Play
Platform:
mobile
web
Subject:
civics
Genre:
strategy
Art:
2d
Release:
2022
Age:
adolescents

Nationally-recognized game-based learning platform & games for teaching civics

Convene the Council is a civics learning game developed with iCivics in partnership with the Council on Foreign Relations that focuses on U.S. foreign policy decision-making. Players respond to international crises by consulting members of the National Security Council and weighing the pros and cons of strategic actions. This simulation requires players to navigate complex global issues and evaluate diplomatic, military, and economic responses to maintain national security and international stability.

Learning focus

Foreign Policy, National Security, International Relations, Strategic Tradeoffs

GAME FEATURES

Respond to international crises

Address global situations that require foreign policy decisions.

Consult National Security Council members

Review perspectives from advisors representing different policy considerations.

Evaluate policy tradeoffs

Weigh risks and benefits associated with different response options.

Select strategic actions

Choose actions intended to influence international outcomes.

Core Learning Outcomes:

  • Identify factors considered in foreign policy decision making
  • Analyze advisor perspectives within national security contexts
  • Evaluate tradeoffs among different policy actions
  • Explain how decisions relate to U.S. priorities
Why This Project Matters

Foreign policy decisions are often presented as outcomes rather than processes shaped by competing priorities and risks. Convene the Council helps learners understand how international crises are addressed by requiring them to consult advisors, weigh tradeoffs, and consider consequences within a structured decision-making framework.

Measured Impact Across Contexts

5%
User Rating
5%
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5%
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5%
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5%
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5%
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Awards & Recognition

"Filament's attention to mission and commitment to creating top-shelf learning experiences has resulted in an extremely productiv e partnership. They understand the complexity of serving educators while meeting our organizational goals."

Carrie Ray-Hill
Director of Digital Learning, iCivics

Partner with a proven leader

If you’re exploring educational games, digital learning tools, or interactive simulations, Filament Games can help you design and build experiences that deliver measurable impact.

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