Executive Command is a civics learning game developed with iCivics that focuses on the roles and responsibilities of the U.S. presidency. Players take on the role of the president, balancing legislative priorities and executive duties while managing competing national demands.
Executive Command is a civics learning game developed with iCivics that focuses on the roles and responsibilities of the U.S. presidency. Players take on the role of the president, balancing legislative priorities, executive duties, and national security decisions while managing competing demands and constraints. This simulation requires players to navigate the complexities of the executive branch, making strategic choices to fulfill their agenda and respond to national needs within the federal system.
Presidential Powers, Legislative Relations, Commander-in-Chief Duties, Executive Decision-Making


Work with Congress to promote priorities and influence legislation.
Evaluate bills and oversee the implementation of enacted laws.


Make decisions related to military action and national security.
Receive feedback through dynamic media that reflects presidential actions.

Understanding the scope and limits of presidential power is central to civic education. Executive Command helps learners explore how executive authority operates in practice by requiring them to balance multiple responsibilities, constraints, and consequences within a single role.
200m+ __ total game plays
145k+ __ teachers engaged annually
9m __ students reached annually
26% __ increase to student civic knowledge
36% __ increase to student civic dispositions
95% __ of iCivics teachers note students are more engaged
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