In this episode of the Game-based Learning Review, hosts Brandon and Dan switch up their usual broadcast of RoboCo to celebrate a major victory! Following Madison's Play Make Learn conference, they dive into Do I Have a Right?, the acclaimed iCivics title that just took home Best Formal Learning Title at the GEE! Awards. Running their newly minted law firm Loblaw and Freepress, the duo triages clients with quirky constitutional dilemmas while upgrading their virtual office with comfy couches, coffee machines, and adorable pets.
Between defending free speech and stopping unreasonable hair searches, Dan shares nostalgic developer insights from creating the original Flash version of the game. The hosts engage in lively banter about time-management mechanics inspired by classics like Diner Dash and shared by modern hits like Dave the Diver, while dropping valuable knowledge on Universal Design for Learning (UDL), classroom accessibility, and the importance of designing empowering, low-friction educational games!
Episode Outline:
- [0:00 - 4:54] Introduction & the GEE! Awards: Brandon and Dan welcome viewers, discuss the Play Make Learn conference in Madison, and announce they are playing Do I Have a Right? to celebrate its GEE! Award win.
- [4:54 - 11:37] Game setup & flash memories: Dan shares insights from developing the original Flash version of the game while the duo sets up their avatar and names their law firm.
- [11:37 - 20:20] Day 1 playthrough & UDL design: The hosts take on their first constitutional cases using the Legal Eagle Case Analyzer and discuss Universal Design for Learning (UDL) principles and the joy of in-game newspapers.
- [20:20 - 30:42] Office upgrades & diner dash inspiration: Between daily rounds, they upgrade their office infrastructure, purchase marketing ads, and discuss how the game's time-management loop was inspired by classic management games.
- [30:42 - 42:15] Classroom philosophy & balancing difficulty: While tackling cases involving the 2nd, 14th, and 19th amendments, Dan and Brandon dive into educational game design - explaining why empowering players without crushing difficulty is vital for classroom success.
- [42:15 - 54:53] Managing caseloads & teacher accessibility: The team handles complex search-and-seizure cases, chats about the new Filament Games website, and explains why iCivics titles are designed for 30-minute classroom periods with zero login barriers.
- [54:53 - 1:06:10] Final day, office dogs & deep lore: The hosts sprint through a chaotic final day of client triaging, max out their office upgrades, and uncover deep iCivics lore before wrapping up the stream.
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