If you’ve ever tried to apply Section 508 compliance standards to a video game, you know it’s like fitting a square peg into a round hole. These standards were built for static documents and websites – not dynamic, interactive experiences. For game developers building rich educational tools, that mismatch creates a serious problem.
That’s why we teamed up with AccessForge to publish a new whitepaper and host a live webinar that dives into the realities of 508 compliance for learning games, and how we can start doing better.
New Whitepaper: Why Section 508 Needs to Evolve for Game Developers
This whitepaper is designed for anyone working at the intersection of compliance, education, and game development. It outlines why applying legacy compliance standards to modern games prevents inclusive, engaging design. The report includes:
- A breakdown of what 508 was built for – and what it wasn’t
- Case studies from completed accessibility-focused projects
- Practical alternatives to binary compliance frameworks
- Recommendations for procurement, QA, and policy change
Whether you’re an edtech buyer, developer, or accessibility advocate, this resource offers a rare look into what compliance could look like if it were designed with games in mind.
Download the whitepaper to explore the full report.
Upcoming Webinar: Accessibility in Games – Beyond Checklists
📅 Date: July 15, 2025
🕐 Time: 1:00 PM ET
📍 Format: Live Zoom webinar
Join our panel of accessibility experts as we explore what meaningful inclusion looks like in educational game design. You’ll hear from developers, auditors, and procurement professionals who are rethinking how accessibility is defined, tested, and implemented.
You’ll learn:
- Why most testing methods fall short for interactive software
- How to frame accessibility as a design goal instead of a constraint
- What a practical, standards-aligned solution actually looks like
Reserve your spot and bring your questions!
Why This Work Matters
At Filament, we’ve built more than 400 learning game projects, and accessibility is central to our process. But the tools and standards available to most teams weren’t designed for simulations, gameplay loops, or dynamic player agency. That’s a gap we’re working to close.
Games can (and should) be accessible to all learners. But that requires standards that recognize what games are actually doing.
Let’s Talk About It
Want to build inclusive learning games that go beyond the status quo? Whether you’re designing, testing, or procuring accessible edtech tools, we’d love to hear from you.
📄 Download the whitepaper
🎙️ Register for the webinar