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2022 K-12 EdTech Trends

At the beginning of this year, we made some edtech predictions for 2022. We guessed that remote/hybrid learning would stick around, that the educational metaverse would take shape, and that esports (including scholastic esports, like digital robotics!) would continue to grow in popularity. While the year isn’t quite over yet, we’re happy to report that…

VR in the K-12 Classroom

A couple of months ago on the blog, we covered all sorts of topics related to virtual reality. We discussed VR in the humanities, recent research related to VR (and AR), excellent educational VR (and AR) games, and even VR’s role in helping older adults live more happy and healthy lives! However, one thing we…

5 Resources for Using Games in Remote Learning (Part 2)

Though we’ve made it past the swift transitions necessary at the start of the 2020 pandemic, K-12 institutions are still adapting to their student’s needs and their state’s guidelines for safety. In fact, Chalkbeat reports “Nearly all of the nation’s 20 largest school districts will have a remote option this fall, with at least half…

K-12 Students, Video Games, and Digital Citizenship

Howdy, Filamentarians! You probably don’t need us to tell you this, but we live in a world that is more online than ever. Tons of hobbies, learning opportunities, careers, and more take place at least partially on the web. Preparing K-12 students for their futures involves teaching them all sorts of technological competencies. Previously on…

Esports in the K-12 Classroom

At this point, we’d be surprised if you haven’t heard of esports one way or another! With its total audience expected to surpass 640 million in 2025, competitive gaming is taking adult gamers, higher education, and schools by storm. At the beginning of 2021, we gave you an inside scoop on esports in the K-12…

5 Excellent Games for K-12 Learners

As the back-to-school season rapidly approaches, teachers across the country are looking for new ways to keep students engaged and ready to learn. If you’re looking to give existing lesson plans a playful upgrade, educational video games are the perfect addition to your classroom.  With 70% of gamers under the age of 18, it’s safe…

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