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Game Your Way to a Career: Strategists

Welcome or welcome back to the Filament Games blog! Today, we’re continuing our focus on game-based learning and 21st-century skills – or as we like to call them, future-facing skills. Previously, we’ve discussed how game-based learning and esports participation can develop content creation skills, and how those skills can translate into creative careers! In this…

The Museum of Science, Roblox, and Mission: Mars

Interested in knowing more about one of Filament’s Roblox development projects? We’re lucky to have a special guest feature for this week’s blog! We met with Christine Reich from the Museum of Science and discussed Mission: Mars, an upcoming Roblox experience created in tandem with Filament, Museum of Science, and Roblox. In the following interview,…

How Video Games Boost Creativity

Hello, Filafriends! This October, we’re all about future-facing (21st-century) skills. Why? Because games and future-facing skills go hand-in-hand. Throughout this month, you’ll find out exactly why right here on the Filament Games blog! Today, we’re focusing on one of the four C’s of future-facing skills – creativity.  via Giphy To recap, the four C’s of…

2022 K-12 EdTech Trends

At the beginning of this year, we made some edtech predictions for 2022. We guessed that remote/hybrid learning would stick around, that the educational metaverse would take shape, and that esports (including scholastic esports, like digital robotics!) would continue to grow in popularity. While the year isn’t quite over yet, we’re happy to report that…

VR in the K-12 Classroom

A couple of months ago on the blog, we covered all sorts of topics related to virtual reality. We discussed VR in the humanities, recent research related to VR (and AR), excellent educational VR (and AR) games, and even VR’s role in helping older adults live more happy and healthy lives! However, one thing we…

Esports in the K-12 Classroom

At this point, we’d be surprised if you haven’t heard of esports one way or another! With its total audience expected to surpass 640 million in 2025, competitive gaming is taking adult gamers, higher education, and schools by storm. At the beginning of 2021, we gave you an inside scoop on esports in the K-12…

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