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Esports EDU: Competitive Gaming in the K-12 Classroom

Filament Games | Educational Game Developer

Competitive video gaming – commonly referred to as esports – is a rapidly growing sector of the video game industry, and its momentum shows no signs of slowing anytime soon. According to analyst predictions, the global esports market is anticipated to exceed $1 billion in revenue in 2019, a remarkable growth of 26.7% from the …

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Play Games, Save the Planet: 5 Conservation Learning Games

Filament Games | Educational Game Developer

Like video games? Love planet Earth? Then you’re in the right place – today, we’re unearthing some of our favorite conservation-minded digital games available on the market! 🌎 And we’re not alone in our love for “green” games – in fact, research shows that sustainability-focused video games can serve as an excellent way to increase …

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GBL Luminary Guest Post: Walking with Thoreau – Uncommon Wisdom for Game Designers

Filament Games | Educational Game Developer

Filament Games stays connected to the scholarly side of game-based learning (GBL) through our GBL Luminaries Program. Academics in the Luminaries program work with our staff to maintain a healthy dialogue between game-based learning theory and practice through all-staff lectures and guest blog posts. Today’s GBL Luminary guest post is from Tracy Fullerton, experimental game …

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What’s New in Game-Based Learning – September 2019

Filament Games | Educational Game Developer

Friends of Filament, fans of games for impact, and AR/VR for education fiends – welcome to What’s New in Game-Based Learning! A monthly recap of the 🔥hottest🔥 news stories, interviews, and announcements from the world of digital play, our series aims to help you stay informed of the latest trends in our industry. Check out …

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GBL Luminary Guest Post: Tuning Game-based Learning for Adolescents

Filament Games stays connected to the scholarly side of game-based learning (GBL) through our GBL Luminaries Program. Academics in the Luminaries program work with our staff to maintain a healthy dialogue between game-based learning theory and practice through all-staff lectures and guest blog posts. Today’s GBL Luminary guest post is from Katie Salen, Professor in …

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Celebrate Back-to-School Season with iCivics!

Retired Supreme Court Justice Sandra Day O’Connor founded iCivics in 2009 with a mission: to reimagine civic education through interactive and engaging game-based learning resources. 10 years, 20 games, and millions of plays later, iCivics’ suite of free civics and history learning games remains the most popular game-based learning platform in the world – and …

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Everything You Need to Know About RoboCo!

Filament Games | Educational Game Developer

Have you heard? We’re making a wholesome sandbox game about building robots. It’s called RoboCo, and as of last Friday, it’s also an official selection of Indie MEGABOOTH @ PAX West 2019! Before we go into more detail as to why this is so awesome, let’s take a quick step back for a moment – …

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How to Teach with Games eBook

Filament Games | Educational Game Developer

Having amassed nearly 15 years of educational games development experience, our team knows a thing or two about what makes great learning games. But when it comes to successfully integrating learning games into the schools, we know that the real experts are teachers themselves – which is why we worked hand-in-hand with real-world educators to …

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What’s New in Game-Based Learning – August 2019

Filament Games | Educational Game Developer

Welcome to What’s New in Game-Based Learning – our monthly roundup of what’s 🔥hot🔥 in the world of game-based learning, serious games, and AR/VR for education! It’s time to sit back, cool off, and check out the most noteworthy news stories of August 2019: Can This Be the K-12 Edtech Marketplace That Finally Succeeds? (EdSurge) …

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Essential Online Communities for AR/VR Educators

Filament Games | Educational Game Developer

As a leader in the educational games development space, our team has a particular affinity for all things AR/VR for education. For years, we’ve championed the value of virtual reality as a powerful tool for learning, developing high-quality immersive titles like Breaking Boundaries in Science and RoboCo while simultaneously publishing dozens of augmented and virtual …

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