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Investigation Declaration Wins a Gee! Award

We’re celebrating a big win! Investigation Declaration – made by iCivics and Filament Games – has officially earned a Gee! Award, just in time for launch!  Investigation Declaration takes students on a secret agent mission across time and the Atlantic world. A global crime ring, Baddies Against Rights & Freedom (B.A.R.F. for short), has hacked…

The Future of Standards: Embedding Game-Based Learning into Curricula

Educational games have the power to engage learners, deepen understanding, and provide rich opportunities for applied practice, but as any K-12 educational game developer will tell you, schools prefer games that are seamlessly integrated into curricula. If you’re looking for traction in school environments, making compelling games is only the beginning of game-based learning. To…

Play Anywhere: Scaling Game-Based Learning Through Ubiquitous Platforms

Learning shouldn’t stop at the classroom door, and today’s platforms – from trusted school devices to immersive online environments – are proving that game-based learning can thrive wherever learners are. This article explores how scalable platforms are making that possible, spotlighting the Chromebook revolution in schools, Roblox’s new Learning Hub, tablet-ready civics games from iCivics,…

What Educational Games Can Learn from These Accessible Commercial Games

When most people think about accessibility in games, they picture subtitles, colorblind modes, and screen readers, and they’re not wrong. But some of the most exciting accessibility work happening right now goes far beyond checklists. Across the commercial games industry, we’re seeing standout examples of inclusive design that both broaden access and improve the experience…

The Latest Findings in AI and Learning – July 2025

AI in education isn’t slowing down. If anything, July brought a fresh surge of tools, critiques, and questions about how learners and educators are adapting to the technology. The conversation is really heating up – from educators making their voices heard to cautionary research results emerging from prestigious universities, this month’s updates offer a revealing…

The Hidden Barriers in Game UI – and How to Spot Them

Most educational game developers know the basics of accessibility: add alt text, check contrast ratios, and support keyboard input. But beyond those essentials, there’s a second layer of UI design decisions – subtle, structural, and often invisible to those without firsthand experience of disability. These “hidden barriers” aren’t flashy. They’re baked into everyday assumptions about…

Building Accessible Educational Games: Lessons from the Front Lines

With new WCAG 2.1 AA deadlines approaching in 2026 and 2027, education publishers face a critical challenge: how to make complex interactive learning tools accessible without sacrificing their pedagogical power. Filament Games has been on the front lines of this effort, partnering with top publishers and organizations to retrofit and reimagine digital games that serve…

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