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The TEMPO Shift: What the FDA’s New Pilot Means for Interactive Medical Technology

The intersection of digital innovation and clinical validation has long been a bottleneck for medtech entrepreneurs. Traditionally, the path to market involved a rigorous clearance-first hierarchy that made it challenging for digital therapeutics to generate the real-world data they needed to prove long-term efficacy. However, the FDA’s recently launched Technology-Enabled Meaningful Patient Outcomes (TEMPO) pilot…

Exciting Changes to the Filament Games Website

Exciting news – the 2026 Filament Games website overhaul is currently underway! At this very moment, a small legion of marketing gnomes are hard at work writing whimsical, yet restrained copy, approving eye-catching designs, polishing nifty hover states, and building a robust cookie consent management system. I’ve just received their latest dispatch (all is well,…

Knowledge Retention and Training with Serious Games

Organizations often face a persistent adherence gap where learners abandon training before achieving operational competency. High-fidelity game design offers a technical solution to this friction by replacing passive consumption with interactive systems that drive consistent engagement, and more importantly, knowledge retention. By leveraging game mechanics as a delivery vehicle for evidence-based protocols, organizations can optimize…

Celebrating 20 Years of Playful Innovation

This year, we’re looking back on 20 years of learning games, and frankly, it looks great. We’ve spent two decades dedicated to the craft of creating engaging, efficacious learning games, and to mark the occasion, our art department has designed a fancy commemorative logo (behold, the header!) that perfectly captures our journey. But that’s not…

The Game-based Learning Review – Episode 1: Professor James Paul Gee

As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing The Game-based Learning Review, covering the latest developments in the world of educational game development. With rarefied insights gathered from the frontlines of games and learning (RIP Bothans 🥀), this series will create a space to dissect, elevate, and evolve…

Major EdTech Policy Changes Coming in 2026

In 2026, education technology policy is entering a more enforceable phase. Many of the conversations that dominated the last few years around accessibility, student data, and AI use are now crystallizing into concrete requirements with real deadlines. For schools, districts, and the organizations that build learning technology, 2026 marks a point where compliance, design decisions,…

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