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Celebrating 20 Years of Playful Innovation

This year, we’re looking back on 20 years of learning games, and frankly, it looks great. We’ve spent two decades dedicated to the craft of creating engaging, efficacious learning games, and to mark the occasion, our art department has designed a fancy commemorative logo (behold, the header!) that perfectly captures our journey. But that’s not…

The Game-based Learning Review – Episode 1: Professor James Paul Gee

As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing The Game-based Learning Review, covering the latest developments in the world of educational game development. With rarefied insights gathered from the frontlines of games and learning (RIP Bothans 🥀), this series will create a space to dissect, elevate, and evolve…

Major EdTech Policy Changes Coming in 2026

In 2026, education technology policy is entering a more enforceable phase. Many of the conversations that dominated the last few years around accessibility, student data, and AI use are now crystallizing into concrete requirements with real deadlines. For schools, districts, and the organizations that build learning technology, 2026 marks a point where compliance, design decisions,…

Research Roundup: Proof That Games Work in Business Training

As it turns out, playful learning is serious business. Over the past year, researchers have released a wave of data showing how game-based learning boosts engagement, decision-making, and retention in professional settings. The following studies spanning sales, leadership, compliance, and workforce safety demonstrate that when games are designed with purpose, they deliver measurable business results.…

Research Roundup: Slow Games for Fast Times

The modern attention span is stretched thin. Every app wants our eyes, every feed wants our time, and every notification insists it’s urgent. Against that background of noise, a quiet design movement has taken root. Slow games ask players to pause, breathe, and notice. They replace the race for points with the rhythm of small,…

Systems Thinking in the Classroom: Four Games That Connect the Dots

When students learn to see the world as a web of interdependent systems, it’s like a superpower. Game-based learning makes those relationships between systems tangible by allowing players to run experiments, observe feedback, and see how one decision can shift a whole network in real time. These four classroom-ready titles bring systems thinking to life…

Resource Roundup: Game-Based Learning for Classrooms in 2025

Teachers keep telling us the same thing: game-based learning works when it plugs into real lessons with clear outcomes and classroom-ready scaffolds. Below is our roundup of games that do just that, helping you plan multi-week projects, kick off the school year with engaging tools, build social and emotional competencies with intention, and teach media…

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