< Back to Blog brandon korth February 13, 2019 // Filament Staff Brandon works across all disciplines to create intuitive interfaces and experiences. From day to day you may find him designing wireframes, creating polished game art, documenting new feature behaviors, or animating bubbly characters.
adultlearningedtechgamebasedlearning Research Roundup: Video Gaming for Older Adults Worldwide, humans are living longer than any point in previous history…and we think that’s pretty awesome! via GIPHY According to the World Health Association, the world’s population aged 60+ is expected to grow from 900 million to 2 billion by 2050, a remarkable doubling of proportion from 12% to 22%. As a result, a growing…
edtechgamebasedlearning View the Results of our RoboCo Robot Build-Off Competition! We challenged RoboCo fans to send us their most complex, funniest, and outside-the-box robots built during the Steam Game Festival – check out some of our favorites!
engineeringgamebasedlearninggamedesigngamedevproductionstaffinsights Educational Game Development Best Practices: Data Strategy and Confidentiality Data Strategy There are two categories of data that we think about when building games. Telemetry is data about how the user experiences the game. This may include timing information, content exposures, correct/vs incorrect responses, and other key interactions that allow stakeholders to make inferences about the user’s skill mastery and app usability. Telemetry is…