< Back to Blog brandon korth February 13, 2019 // Filament Staff Brandon works across all disciplines to create intuitive interfaces and experiences. From day to day you may find him designing wireframes, creating polished game art, documenting new feature behaviors, or animating bubbly characters.
futurefacingskillsgamebasedlearning Game-based Learning and Passion-based Learning I think this is it. I think we’ve found it. A duo to rival the widely heralded perfect pair, game-based learning and STEM. What duo is this, you ask? Game-based learning and passion-based learning. via CBR Pictured from left to right: Passion-based learning, game-based learning, and STEM What is passion-based learning? We’re not referencing the…
edtechgamebasedlearninggamedesigngamedevsimulationstaffinsightstrainingvr Gamification vs. Game-Based Learning When we talk to people about the work we do, the topic of “gamification” comes up quite a bit. To some folks, it’s synonymous with game-based learning, and to others, it’s presented as the inverse. Brandon and I hashed out a decent working definition on the podcast, but we realized we don’t have a matching…
gamedesignhowto How to Design an Educational Game Learning can turn into a captivating adventure through the power of educational games! At Filament, our design philosophy revolves around evaluating learning objectives based on their potential to create engaging gameplay. via Giphy We understand that games are uniquely adept at crafting immersive experiences around specific types of interesting problems. To make this process more…