< Back to Blog brandon korth February 13, 2019 // Filament Staff Brandon works across all disciplines to create intuitive interfaces and experiences. From day to day you may find him designing wireframes, creating polished game art, documenting new feature behaviors, or animating bubbly characters.
artdesigngamedevstaffinsights Five Years of Game Art When I was hired here at Filament five years ago, I had a lot to learn. Back then, the first tool I learned was Flash. You remember Adobe Flash, right? In recent times it has put on a new logo and has been masquerading around as “Animate CC” but lo, it is the exact same…
edtechgamebasedlearninggamedesigngamedevstaffinsights Making Great Learning Games Pt. 1 – Defining Learning Objectives Drawing on over a decade of experience developing educational games, CCO Dan Norton offers a look at the core elements of designing great learning games…
edtechgamebasedlearninggamedesigngamedevk12staffinsights Project Highlight: Aquation from the Smithsonian Institute Learning games are powerful tools for delivering information – whether you’re teaching basic spelling or object-oriented code, learning games are potent experience engines that immerse and engage the learner. There are even some cases where that immersion can be quite literal. Take, for instance, Aquation, the new Freshwater Access Game from the Smithsonian Institute that’s designed to…