< Back to Blog brandon korth February 13, 2019 // Filament Staff Brandon works across all disciplines to create intuitive interfaces and experiences. From day to day you may find him designing wireframes, creating polished game art, documenting new feature behaviors, or animating bubbly characters.
gamebasedlearninggamedesign Flow, Learning, and Motivation in The Legend of Zelda: Breath of the Wild Greetings Filamentarians! We’re excited to share something special with you today. In this blog, guest author, Ed.M. and Harvard graduate Dave Kim investigates “Breath of the Wild” and its impact on gaming culture. Read on to explore this popular commercial game’s unique approach to competence, autonomy, and relatedness through the lens of Self-Determination Theory, game-based…
gamebasedlearninggamedesigngamedevhowto Visual Approaches to Educational Game Design Greetings, Filamentarians! In this blog, we’re taking you through the visual design process at Filament Games, where we create captivating educational experiences that combine the best representation of subject matter with visually appealing styles that cater to each learner’s unique preferences. Collaborative Design Process An effective educational game starts with a strong visual foundation. Our…
edtechgamebasedlearninggamedesignhowtostaffinsights Free Resources on How to Build Accessible Learning Games Over the past couple of months, we’ve taken a close look at how accessibility works in game-based learning across design, hardware, classroom use, and legal standards. What follows is a curated list of our most useful pieces on the topic, written for both educators and developers. If your goal is to make sure more learners…