< Back to Blog kylie gilde October 11, 2022 // Filament Staff Kylie joined Filament as her first job out of college, where she majored in game design and development. Making educational games is the perfect intersection of her two passions: programming games that make people happy and learning obscure trivia.
adultlearningcorporateedtechgamebasedlearninggamedesignhowtosimulationstaffinsightstrainingvr Incorporating VR into Your Business Strategy Virtual Reality (VR) is an exciting new technology with a lot of potential, and we’ve spoken to a number of folks who are already exploring ways to augment their businesses with VR. As a technology that provides new modes of interaction and information consumption, VR is highly attractive to corporate trainers, nonprofits with a message,…
edtechgamebasedlearningk12 We Need More STEM Graduates. Are Video Games the Answer? It appears we have a shortage on our hands – the United States is struggling to produce enough STEM professionals to meet its growing technical workforce needs, with other nations producing up to twice as many STEM graduates. This gap represents more than just statistics – it reflects deeper barriers that prevent many students, particularly…
gamedesignstaffinsights Game Design with AI Welcome to the inaugural post of our new series where we discuss artificial intelligence and its impact on game development at large and at our studio! In this game design edition, we include the insights and experiences of Filament Games’ Chief Creative Officer, Dan Norton, as he navigates the intersection of AI and game design.…