< Back to Blog kylie gilde October 11, 2022 // Filament Staff Kylie joined Filament as her first job out of college, where she majored in game design and development. Making educational games is the perfect intersection of her two passions: programming games that make people happy and learning obscure trivia.
artdesignedtechgamebasedlearninggamedevsounddesignstaffinsights Speed Sketch! Styles for All Ages Filament Games’ library of educational tools and learning experiences is constantly expanding. With the exception of the Filament-made iCivics line, no two games look the same. If I told you Filament only has four game artists (one of which is actually a 3D generalist), you may be so inclined as to squint dubiously. So how do…
engineeringstaffinsights A Day in the Life of a Game Engineer Hello Filamentarians! For today’s blog, we went behind the scenes to find out what a day in the life of a game engineer at Filament Games is like. We interviewed Senior Game Engineer Allison Salmon about her career in both educational game development and at AAA studios, her role and responsibilities, and much more! Discover…
edtechgamebasedlearningk12 5 Resources for Using Games in Remote Learning (Part 2) Though we’ve made it past the swift transitions necessary at the start of the 2020 pandemic, K-12 institutions are still adapting to their student’s needs and their state’s guidelines for safety. In fact, Chalkbeat reports “Nearly all of the nation’s 20 largest school districts will have a remote option this fall, with at least half…