< Back to Blog megan tran February 13, 2019 // Filament Staff Megan enjoys understanding people’s needs and helping those around her, whether it’s by creating fun and intuitive player experiences, or by collaborating with teammates on design, art, and the weird little technical bits in between.
adultlearningedtechgamebasedlearningk12 Assistive Technology in Education: Access and Action When we talk about learning environments, we often talk about tools. Laptops, whiteboards, apps, curriculum platforms – each designed to support students in some way. But for learners with disabilities, the question is not whether a tool is helpful. The question is whether it is usable at all. That’s where assistive technology enters the conversation.…
edtechgamebasedlearninggamedesigngamedevstaffinsights Sea of Thieves and Real Emergent Gameplay Hey. Have you tried Sea of Thieves? It came out last year, it’s been up and down on Twitch, and I think is a pretty great game. It has some very bold and interesting design ideas that I think have relevance to our work here at Filament. First off, what is Sea of Thieves? Well, it’s a…
edtechgamebasedlearninggamedesigngamedevk12local Sennett Middle School’s Gaming Club – Learn About Game Design! We recently adopted Sennett Middle School and some of their students wanted to know, What do you need to do to be a game designer? Myself along with fellow Filamentarian and game designer extraordinaire Abby Friesen set out to show them what it takes… Our first order of business was introducing the concept of game design to…