< Back to Blog megan tran February 13, 2019 // Filament Staff Megan enjoys understanding people’s needs and helping those around her, whether it’s by creating fun and intuitive player experiences, or by collaborating with teammates on design, art, and the weird little technical bits in between.
adultlearningcorporateedtechgamebasedlearninggamedevstaffinsightstraining Account Management at Filament Games Our Account Management practice is integral to how we engage with our clients for our custom development services – learn more from VP Jennifer Javornik!
gamedevproductionstaffinsights Top Takeaways from My First Six Months as a Producer at Filament Games Prior to joining Filament Games as an Associate Producer, I had produced on teams creating games for the mobile, virtual reality, and desktop computer platforms. A main takeaway I had from these experiences is that game development is inherently chaotic. Every day comes with its own challenges to face and unique problems to be solved,…
edtechgamebasedlearninggamedevhowtoproductionqaresourcesstaffinsights How to Conduct Playtests Making software–any software, whether it’s an app on your phone to help you manage your finances or a game for the Playstation 4–is hard. Making good software that doesn’t drive your users nuts is harder because you have to pay attention to something called usability. People have brains, and brains have limits in how much…