< Back to Blog megan tran February 13, 2019 // Filament Staff Megan enjoys understanding people’s needs and helping those around her, whether it’s by creating fun and intuitive player experiences, or by collaborating with teammates on design, art, and the weird little technical bits in between.
edtechgamebasedlearningresearch Research Spotlight: Video Games and Literacy Engagement Join us for a closer look at the relationship between video games and literacy engagement, citing research from the UK’s National Literacy Trust!
edtechgamebasedlearninggamedesigngamedevhowtostaffinsightsvr Designing for the Spectrum of VR Devices We’re unpacking our philosophy for designing games across the whole spectrum of VR devices – highlighting examples of recent projects along the way!
corporateedtechgamebasedlearninggamedesigngamedevhealthcarehigheredk12museumspredictionssimulationstaffinsightstrainingvr Virtual Reality for Learning Games We’ve talked before about virtual reality and the unique impact it could have on the education space. Now that the HTC Vive and Oculus Rift have both shipped, we asked some of the talented game developers here at the Filament Games studio for their perspectives on how VR might or might not be used in the classroom. Alexander…