< Back to Blog megan tran February 13, 2019 // Filament Staff Megan enjoys understanding people’s needs and helping those around her, whether it’s by creating fun and intuitive player experiences, or by collaborating with teammates on design, art, and the weird little technical bits in between.
edtechgamebasedlearningk12 Games That Teach Focus in a Distracted World In an age of constant notifications and phone chimes and group chats and Slack notifications and Discord pings and emails and spam texts, many assume that digital games shorten attention spans along with the rest of the neverending digital melee. The reality is more nuanced! When designed correctly, certain types of games can actually strengthen…
gamedesigngamedevhowtolocalstaffinsights Tricks AND Treats: Play My Spooky Video Game and Learn How to Make Your Own! I’m not super big into Halloween. Being scared is generally not a state I enjoy. But you know who loves Halloween? Filament Games! 👻 The first year I worked here, dressing up for Halloween was required. Having only worked here for 6 weeks, I knew I couldn’t just phone it in. So I ended up…
engineeringgamebasedlearninggamedesigngamedevproductionstaffinsights Educational Game Development Best Practices: Data Strategy and Confidentiality Data Strategy There are two categories of data that we think about when building games. Telemetry is data about how the user experiences the game. This may include timing information, content exposures, correct/vs incorrect responses, and other key interactions that allow stakeholders to make inferences about the user’s skill mastery and app usability. Telemetry is…