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Natasha Soglin

Clip Studio Paint Review

Filament Games | Educational Game Developer

In a previous blog post The Game Artist’s Arsenal, I covered our game artists’ most-used programs: Paint Tool SAI, Adobe Photoshop, and Adobe Animate (Flash.) Listed were each of the softwares’ pros and cons, along with general prices to help inform prospective artists. The feedback was largely positive and I gave myself a small pat on…

Speed Sketch! Happy Hallowbee

Filament Games | Educational Game Developer

It’s my favorite time of year! The leaves are turning, cinnamon and spices are a-brewin’, and I get to break out my infinity scarves and sweaters! There’s something cozy, innocent, and nostalgic about fall, from Back-to-School all the way through Thanksgiving into winter, and Halloween is no exception. I wanted to capture that essence in…

iCivics Suite Updates: How The Art Evolved

Filament Games | Educational Game Developer

Filament Games and iCivics.org have shared a long and prosperous relationship over the years, during which they have created nineteen learning games together. These games have been played in all 50 states by students and educators alike, teaching a wide variety of civics topics from basic American rights and judicial processes to the fundamental structure of…

Five Years of Game Art

Filament Games | Educational Game Developer

When I was hired here at Filament five years ago, I had a lot to learn. Back then, the first tool I learned was Flash. You remember Adobe Flash, right? In recent times it has put on a new logo and has been masquerading around as “Animate CC” but lo, it is the exact same…

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