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Natasha Soglin

Speed Sketch! Character Redesign Challenge

Filament Games | Educational Game Developer

Art RPGs can create some weird critters. The below creature is called an ‘Esk,’ created by artist Witherlings over at DeviantArt. Their relatively new ARPG “Those Who Went Missing” has skyrocketed in popularity, garnering over 1,000 new members in a mere nine months. Esk are furry creatures with four legs, long flowing tails, and a distinct …

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How to Get Hired at a Game Studio: Art Edition

Filament Games | Educational Game Developer

As the Game Art Team Lead, one of my key responsibilities is hiring and onboarding new game artists when open positions become available. I am often the first person to review incoming job applications, tasked with sifting through portfolio after portfolio in order to determine which candidates are most qualified to move forward in the …

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Speed Sketch! Character Concept – Hot Dog Hawk

Filament Games | Educational Game Developer

Character concepting is always a fun exercise – whether your character is serious, silly, or something in between, bringing a new character to life is a thought-provoking endeavor with lots of little details to consider. We wanted to unpack this process, so Game Art Team Lead Natasha Soglin crafted the speed sketch below, in which …

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Five Years of Game Art

Filament Games | Educational Game Developer

When I was hired here at Filament five years ago, I had a lot to learn. Back then, the first tool I learned was Flash. You remember Adobe Flash, right? In recent times it has put on a new logo and has been masquerading around as “Animate CC” but lo, it is the exact same …

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Speed Sketch! Styles for All Ages

Filament Games | Educational Game Developer

Filament Games’ library of educational tools and learning experiences is constantly expanding. With the exception of the Filament-made iCivics line, no two games look the same. If I told you Filament only has four game artists (one of which is actually a 3D generalist), you may be so inclined as to squint dubiously. So how do …

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Art Hacks: Line Art from Pencil to Screen

Filament Games | Educational Game Developer

As a 14-year-old sprouting digital artist in the mid-00s, the best way I learned how to create digital art was from my peers. Not the peers I saw daily in Ms. Taylor’s 9th grade English class, mind you; I’m talking about the ever-expanding online communities of teenagers just finding out that there’s more to life …

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Art Hacks: Shading Made Easy

Filament Games | Educational Game Developer

Over the years when I introduce myself to new people and tell them I’m an artist, their response is typical: “Oh, like painting?” I have to stop myself from saying ‘yes’ because my version of painting is distinctly removed from their idea of ‘painting.’ I’m no master with acrylics or oils, but I have done …

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iCivics Suite Updates: How The Art Evolved

Filament Games | Educational Game Developer

Filament Games and iCivics.org have shared a long and prosperous relationship over the years, during which they have created nineteen learning games together. These games have been played in all 50 states by students and educators alike, teaching a wide variety of civics topics from basic American rights and judicial processes to the fundamental structure of …

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Speed Sketch! Happy Hallowbee

Filament Games | Educational Game Developer

It’s my favorite time of year! The leaves are turning, cinnamon and spices are a-brewin’, and I get to break out my infinity scarves and sweaters! There’s something cozy, innocent, and nostalgic about fall, from Back-to-School all the way through Thanksgiving into winter, and Halloween is no exception. I wanted to capture that essence in …

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Clip Studio Paint Review

Filament Games | Educational Game Developer

In a previous blog post The Game Artist’s Arsenal, I covered our game artists’ most-used programs: Paint Tool SAI, Adobe Photoshop, and Adobe Animate (Flash.) Listed were each of the softwares’ pros and cons, along with general prices to help inform prospective artists. The feedback was largely positive and I gave myself a small pat on …

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