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Shawn Baxter

Color Blindness Accessibility in Video Games

As an educational game developer, our games must be inclusive and enjoyable for players with diverse needs. In this insightful interview, we delve into Filament’s recent steps toward colorblind accessibility. Featuring Shawn Baxter, UI/UX Designer, and Kylie Gilde, Gameplay Engineer, this interview sheds light on their collaborative efforts to integrate customizable colorblind settings into Filament’s…

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