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Filament Games | Educational Game Developer

Resource Roundup: Game Design and Development Colleges in Wisconsin

To those paying attention, it’s no secret that Madison, Wisconsin is home to a growing cluster of video game development studios – a phenomenon that we see occurring throughout the greater state, too. With the number of local community gaming events like M+DEV Conference, Madison FemDev, and Indie Arcade increasing each year, there has never been a…

Filament Games | Educational Game Developer

Resource Roundup: How to Get Hired at a Game Studio

The Entertainment Software Association (ESA) reports that the US video game industry generated $36 billion in revenue in 2017, a growth of 18% from the prior year. With 2,000+ video game developers and publishers directly employing over 65,000 individuals across all 50 U.S. states (seriously, find out who’s near you using this handy interactive map),…

april roundup: game-based learning across contexts

Throughout April, we explored how interactive digital experiences apply targeted frameworks to solve distinct educational challenges. Across five posts, we examined the use of virtual environments for vocational training, discussed the concept of cognitive satiety, highlighted a new civics game, reviewed console-based family learning, and explored localized environmental simulations. Join us on an end-of-month tour…

November Roundup: Game-based Learning for Business and CSR

Much like a competitive business, this month’s posts were laser-focused on the bottom line: organizations are using interactive learning to drive real outcomes. Across five articles, we looked at our launch of a global cybersecurity game with Google, examined research behind corporate learning, connected game mechanics to business strategy, and reviewed emerging evidence on how…

October Roundup: Games that Improve People’s Lives

This October, the Filament Games blog turned its attention to something simple but powerful: how good design makes life better. Across six stories, we explored how games help people slow down, focus longer, and think in systems. Whether you’re guiding students through a simulation, studying the science of attention, or booting up a mixed reality…

Research Roundup: Slow Games for Fast Times

The modern attention span is stretched thin. Every app wants our eyes, every feed wants our time, and every notification insists it’s urgent. Against that background of noise, a quiet design movement has taken root. Slow games ask players to pause, breathe, and notice. They replace the race for points with the rhythm of small,…

The Big Accessibility Roundup

At Filament Games, we treat accessibility in game-based learning as a foundation for our game development goals. It shapes how we think about design, development, and implementation across every project. Over the past month, we’ve explored accessibility from nearly every angle – legal frameworks, interface design, emerging tech, classroom integration, and beyond. This roundup gathers…

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