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Some Assembly Required is Available Now!

Today’s the day! Some Assembly Required is now available on Meta Quest! 🎉🤖 In this chaotic sandbox game, you’ll construct any robot you can think of, unleashing your creativity to solve hilarious challenges in a whimsical warehouse setting. If you’ve been following our journey, you might recognize this as the Meta Quest version of RoboCo!…

Game-based Learning for Medical Training

Picture this: a surgeon, preparing for a complex procedure, is not poring over medical textbooks or reviewing notes. Instead, they’re intently focused on a screen, playing a video game, simulating challenges they may encounter during the operation. It may sound like an unusual pre-op routine, but for Dr. James Rosser Jr. at Beth Israel Hospital…

What’s New in Game-based Learning – May 2024

April showers bring May flowers – and a fresh bouquet of game-based learning news! Welcome to another installment of What’s New in Game-based Learning, your monthly roundup of the latest and greatest in educational gaming, serious games, and AR/VR for learning. Whether you’re a seasoned Filamentarian or new to game-based learning, we’ve got something for…

QA, Games, and AI

Welcome back to our series on AI and its impact on game development at Filament! In previous installments, we’ve explored how AI is changing (or not changing) various aspects of our process, from design to A/V to production. Today, we’re investigating the relationship between quality assurance and AI. Luckily, we recently sat down with Brian…

Ways to Integrate AI into Learning Games and Simulations

Unless you’ve been living under a rock for the past couple of years, you’re probably aware that artificial intelligence is transforming the landscape of technology at large, impacting countless industries across the world!  via Giphy When it comes to educational technology, we have unprecedented opportunities to enhance learning experiences with AI. For educational game developers…

Nurturing Problem-Solvers Inside and Outside the Realm of Games (Podcast)

How can we prepare students for the real world through game-based learning experiences? Our CEO, Dan White, recently joined the Shifting Schools podcast to discuss the future of learning games and the importance of focusing on 21st century skills and conceptual understandings in K-12 education. via Giphy Hosted by educators Jeff Utecht and Tricia Friedman,…

What’s New in Game-based Learning – April 2024

Spring is in full bloom, and so is the educational gaming industry! 🌷🌱 As we kick off April, it’s time to dig into the latest and greatest news on learning games, serious games, and AR/VR for learning. From the depths of the ocean to the far reaches of space, educators and game developers are pushing…

Game-Based Learning for Art and Art History Education

Are video games and art classrooms an intuitive pairing – or like oil and water? At first glance, video games and art education may seem like unlikely companions. But when we looked further into the combination of pixels and paintings, we found a vibrant, creative nexus with exciting possibilities for learning! Today’s blog will explore…

Filament Games Podcast | Season 6 Episode 8 – Games for Change Festival Interview with Stan Pierre-Louis

What does the future hold for gaming as entertainment and beyond? As President and CEO of the Entertainment Software Association (ESA), this week’s Filament Games Podcast guest Stan Pierre-Louis is a prominent strategic leader of the US video game industry. via Giphy As President and CEO of ESA, he spearheads the organization’s public policy efforts,…

What’s New in Game-based Learning – March 2024

This collection of game-based learning news will make you want to celebrate – like a pot of gold at the end of a rainbow! In case you’re new around here, What’s New in Game-based Learning is a recurring segment on our blog that highlights the latest developments, trends, and innovations surrounding game-based learning. This series…

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