Resource Roundup: Virtual & Augmented Reality for Learning

August 6, 2018

 

In recent years, we’ve successfully leveraged our educational games development expertise to create a number of learning-focused, best-in-class virtual and augmented reality projects for clients. In doing so, we have similarly amassed a hearty collection of VR and AR content on our blog, examining topics like trending hardware innovations, best practices for VR game development, applications of augmented and virtual reality in training settings like offices and hospitals, and more. Want to learn more about the possibilities of VR and AR for learning? Check out the resources below, and visit our portfolio to view examples of our expertise in action!

 

Developed in partnership with Oculus, Breaking Boundaries in Science celebrates famous women in STEM

 

Partner Insights
How VR Changes Learning
Augmented Reality Learning Environments
Designing for the Spectrum of VR Devices
Games for Change Webinar: VR for Learning

 

Studio Perspectives
Keeping STEM Real in Virtual Reality

How to Add Value to Your Reader's Experience with Augmented and Virtual Reality
Virtual and Augmented Reality for Businesses
Incorporating VR into Your Business Strategy
Virtual Reality for Learning Games
Why Virtual Reality May Be the Tech to Bridge Generations

 

VP of Sales Jennifer Javornik's dad in space (virtually, of course!)

 

Making VR a Reality in the Real-world
VR in Industrial Training: Safe, Simulated Learning
Virtual Reality in Corporate Training
VR in Medical Training: 3 Groundbreaking Applications
Meet the Expert: Virtual Reality Artist Adam Blumenthal

 

Examining VR Hardware Trends
Oculus Quest for Learning: What Educators Need to Know

VR Unplugged: A Look at the Oculus Go 
VR Buying Guide Part 1: Entry-level & Mobile Headsets
VR Buying Guide Part 2: High-end, Premium Headsets
The Future of VR Controllers

 

Pro Tips for Other VR Developers
The ULTIMATE List of VR Game Awards 🏆

A Guide to Demoing Your VR Game at Industry Events & Conferences 

 

Demoing VR is a great way to improve your reflexes- just ask CEO Dan White

 

Research Reflections
Augmented Reality and Training
Medical Applications for Virtual Reality
Virtual Reality for Impact

 

The Filament Games Podcast
FGP 308: Audio Design in Games and VR
FGP 307: Making VR a Reality in the Classroom
FGP 211: VR & Identity
FGP 110: Virtual Reality

 

Ready to make your educational AR or VR project a reality? Contact us today – we’d love to chat about your ideas! 
 

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