Filament Games Blog

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Learning Games Expert, Dan White (Podcast)

We’re excited to share that our CEO, Dan White, recently appeared on the No Such Thing Podcast, a show dedicated to exploring the realities and exciting potential of learning with technology! Hosted by Marc Lesser, a specialist in digital learning and youth development, this podcast is all about insightful discussions with experts on the intersection…

Filament Games Podcast | Season 7 Episode 4 – CES Interview with Rachel Baynes and Phil Duffy

Prepare to have your perception of robotics and AI transformed – there’s a new episode of the Filament Games Podcast! Recorded in the heart of innovation at CES in Las Vegas, our Chief Partnerships Officer, Jennifer Javornik, talks with Embodied’s Rachel Baynes, Head of Clinical Research, and Phil Duffy, former Chief Product Officer. via Giphy…

Filament Games Podcast | Season 7 Episode 3 – CES Interview with Verta Maloney

Prepare to be inspired! In this extraordinary episode of the Filament Games Podcast, recorded live at CES in Las Vegas, our Chief Partnerships Officer, Jennifer Javornik, has the pleasure of speaking with verta maloney, a visionary founder, captivating storyteller, and catalyst for anti-racism. With over 25 years of experience in education, including leadership roles at…

Filament Games Podcast | Season 7 Episode 2 – CES Interview with Tami Bhaumik

Today, we’re bringing you another exciting episode of the Filament Games Podcast, recorded live at CES in Las Vegas! This time, our Chief Partnerships Officer, Jennifer Javornik, engages in a thought-provoking discussion with Tami Bhaumik, Vice President of Civility and Partnerships at Roblox. 🎮: Robot Champions As a driving force behind Roblox’s digital civility initiative,…

Video Game Art and AI

The increasing prevalence of AI in the art world has been nothing short of controversial. From concerns about the role of human artists to questions about ownership and ethics, AI-generated art has sparked passionate debates across creative industries – and the video game industry is no exception. As AI tools become more sophisticated and accessible,…

QA, Games, and AI

Welcome back to our series on AI and its impact on game development at Filament! In previous installments, we’ve explored how AI is changing (or not changing) various aspects of our process, from design to A/V to production. Today, we’re investigating the relationship between quality assurance and AI. Luckily, we recently sat down with Brian…

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