Filament Games Blog

For all your game-based learning needs

Designing for POUR: How Accessibility Principles Can Elevate Educational Games

Earlier this week, we published a glossary of WCAG 2.1 AA terms for game developers – a plain-language breakdown of the technical vocabulary behind today’s most important accessibility standards. In that post, we briefly introduced the POUR framework: Perceivable, Operable, Understandable, Robust. Now we’re following up with a deeper dive. POUR offers a flexible design…

Accessibility Terms for Game Developers: A WCAG 2.1 AA Glossary

Meeting WCAG 2.1 AA standards is a requirement for many game-based learning tools used in schools or public agencies, and compliance is a complex process. Even experienced developers and designers might come across terms like programmatic labeling or pointer cancellation without being clear on what they actually require. Fortunately, we’re here to help! This glossary…

Building Accessible Educational Games: Lessons from the Front Lines

With new WCAG 2.1 AA deadlines approaching in 2026 and 2027, education publishers face a critical challenge: how to make complex interactive learning tools accessible without sacrificing their pedagogical power. Filament Games has been on the front lines of this effort, partnering with top publishers and organizations to retrofit and reimagine digital games that serve…

Universal Design for Learning: A Framework for Inclusive Game Development

In game development, accessibility is often seen as a layer to add. Universal Design for Learning flips that mindset. It starts with the assumption that learners are diverse – and builds flexibility into every part of the experience. Originally developed for classrooms, UDL has since become a powerful framework for designing anything that teaches. For…

Accessibility in Educational Games: What the Law Requires (and What Comes Next)

As educational games continue to reshape classrooms, questions around accessibility are becoming more urgent – and more complex. Developers and educators alike must navigate a patchwork of federal laws that shape how accessible these tools must be for learners with disabilities. Here’s a breakdown of the major policies that impact accessibility obligations for digital learning…

Game-based Learning and Accessibility

Designing for accessibility means recognizing that barriers are built, not inherent. In digital learning spaces, the shape of those barriers often comes down to interface decisions, input assumptions, and who gets considered a default user. Recent shifts in the games industry suggest a broader awareness of this responsibility. From open-source sign language datasets to systemic…

Game-based Learning in Nursing Education

If you’ve ever stepped into a hospital, you’ve seen nurses managing high-stress situations, making split-second decisions, and delivering patient care with precision and empathy. It’s a profession that demands technical expertise, critical thinking, teamwork, and emotional resilience. To prepare students for this complex reality, nursing education is expanding to include immersive and interactive digital experiences,…

Resource Roundup: Transforming Education Through Innovation

This month, we explored the cutting-edge technologies that are redefining game-based learning and education. From AI-powered personalization to Mixed Reality applications, these innovations are opening doors to more engaging, accessible, and impactful learning experiences. Here’s a roundup of our top articles from November, highlighting how these advancements are reshaping the ways we teach and learn.…

What’s New in Game-based Learning – October 2024

Welcome back, game-based learning enthusiasts! As the leaves begin to change and the air turns crisp, we’re excited to bring you another round of the latest developments in the world of educational gaming.  via Tenor This month, we’ve got a fascinating mix of innovations, from AI-powered language learning to game-based approaches for addressing dyslexia. Let’s…

© 2025 Filament games. All rights reserved.