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Exploring Learning-First Games for Corporate Upskilling

Corporate training in 2026 is moving away from passive content consumption toward active, skills-based simulations that drive measurable workforce improvement. We’re calling it now: the days of module box-checking and empty annual certifications are numbered – as organizations face rapid shifts in technical requirements and job roles, traditional e-learning models often fail to provide the…

What’s New in Game-Based Learning – January 2026

Game-based learning kicked off the year by reinforcing something we have seen repeatedly over the past two decades: games tend to show up where traditional systems struggle. This month’s stories span higher education, wellbeing, cognition, and early science learning, with a shared focus on structure, feedback, and sustained engagement. Together, they reflect patterns we encounter…

What’s New in Game-Based Learning – December 2025

Game-based learning showed its range this month. Several stories focused on how interactive systems support people during moments of strain, whether that strain comes from workplace pressure, academic uncertainty, or the slow work of physical recovery. Other developments are looking to celebrate and foster the creative momentum that emerges when young designers have the right…

Research Roundup: Slow Games for Fast Times

The modern attention span is stretched thin. Every app wants our eyes, every feed wants our time, and every notification insists it’s urgent. Against that background of noise, a quiet design movement has taken root. Slow games ask players to pause, breathe, and notice. They replace the race for points with the rhythm of small,…

Digital Business Simulation Games: Trends and Classroom Use Cases

Studies show that learners who engage with business simulations retain knowledge longer and make better strategic decisions than peers in traditional lecture formats. Instructors have known for years that giving students a sandbox for experimentation beats static theory, and digital business simulation games take that principle to scale. These tools create miniature economies where every…

Resource Roundup: Game-Based Learning for Classrooms in 2025

Teachers keep telling us the same thing: game-based learning works when it plugs into real lessons with clear outcomes and classroom-ready scaffolds. Below is our roundup of games that do just that, helping you plan multi-week projects, kick off the school year with engaging tools, build social and emotional competencies with intention, and teach media…

what’s new in game-based learning – september 2025

If you’ve been following the learning games space this fall, you’ll notice it’s brimming with new projects. Like freshly raked autumn leaves, the new developments are piling up. 🍂 A Japanese language RPG is about to make the leap to Switch, students at Michigan State are strapping on headsets to learn finance, and collegiate bookstores…

The Future of Standards: Embedding Game-Based Learning into Curricula

Educational games have the power to engage learners, deepen understanding, and provide rich opportunities for applied practice, but as any K-12 educational game developer will tell you, schools prefer games that are seamlessly integrated into curricula. If you’re looking for traction in school environments, making compelling games is only the beginning of game-based learning. To…

Play Anywhere: Scaling Game-Based Learning Through Ubiquitous Platforms

Learning shouldn’t stop at the classroom door, and today’s platforms – from trusted school devices to immersive online environments – are proving that game-based learning can thrive wherever learners are. This article explores how scalable platforms are making that possible, spotlighting the Chromebook revolution in schools, Roblox’s new Learning Hub, tablet-ready civics games from iCivics,…

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