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The Latest Findings in AI and Learning – July 2025

AI in education isn’t slowing down. If anything, July brought a fresh surge of tools, critiques, and questions about how learners and educators are adapting to the technology. The conversation is really heating up – from educators making their voices heard to cautionary research results emerging from prestigious universities, this month’s updates offer a revealing…

Accessible Control Schemes: Moving Beyond Remappable Buttons

The conversation around accessibility in gaming has evolved far beyond simple button remapping. Today, developers and platform makers are embracing a more holistic view of control customization, recognizing that every player’s needs are unique. From specialized hardware to groundbreaking software, recent innovations are redefining what it means to make games truly playable for everyone. Here’s…

The Hidden Barriers in Game UI – and How to Spot Them

Most educational game developers know the basics of accessibility: add alt text, check contrast ratios, and support keyboard input. But beyond those essentials, there’s a second layer of UI design decisions – subtle, structural, and often invisible to those without firsthand experience of disability. These “hidden barriers” aren’t flashy. They’re baked into everyday assumptions about…

The Limits of Automated Accessibility Testing in Games

For many digital products, automated accessibility tools like axe, Lighthouse, or WAVE can catch common issues such as poor color contrast, missing alt text, or improper focus order. These tools serve an important role in a complete accessibility pipeline. They work well for documents, websites, and apps that follow structured layouts and predictable user flows.…

Designing for POUR: How Accessibility Principles Can Elevate Educational Games

Earlier this week, we published a glossary of WCAG 2.1 AA terms for game developers – a plain-language breakdown of the technical vocabulary behind today’s most important accessibility standards. In that post, we briefly introduced the POUR framework: Perceivable, Operable, Understandable, Robust. Now we’re following up with a deeper dive. POUR offers a flexible design…

Accessibility Terms for Game Developers: A WCAG 2.1 AA Glossary

Meeting WCAG 2.1 AA standards is a requirement for many game-based learning tools used in schools or public agencies, and compliance is a complex process. Even experienced developers and designers might come across terms like programmatic labeling or pointer cancellation without being clear on what they actually require. Fortunately, we’re here to help! This glossary…

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