< Back to All Blog Posts

Article

Prisoner of Echo Classroom Activity

Looking for ways to get your students excited about sound? The activity below is included in our free game-based learning curriculum and can be used in conjunction with sound and amplitude learning game Prisoner of Echo. Try out this fun classroom activity with your students and view more sound and amplitude curriculum activities here! Lab: Sound…

Filament Games | Educational Game Developer

Game Art Live Stream Recap

I had the pleasure of joining Game Art Team Lead Natasha Soglin in the studio today as she live streamed her design process and answered viewers’ questions about game art. To give you a behind-the-scenes looks at her drawing process, Natasha re-created two game art characters from our chemical equations balancing game, Bongo Balance. Watch…

Filament Games | Educational Game Developer

HTML5 and WebGL

WebGL, like HTML5, is an agreed upon standard that browser software will support. It is based on OpenGL, which is the most widely adopted graphics standard in computing. This means that instead of relying on plug-ins, modern browsers can support rich content and advanced features without installing additional software. Specifically, WebGL allows for hardware accelerated graphics…

Filament Games | Educational Game Developer

Pulling Back the Veil: Using Games to Let Students Explore the Impossible

Dave Ropa is an avid game-based learning supporter. In our recent eBook release, Dave shared how he uses games in the classroom to help students understand complex material and apply that learning in meaningful ways. Dave uses games for three specific content areas in his seventh grade science class – instruction of ecology & environmental sciences,…

Filament Games | Educational Game Developer

Let’s Play! Transforming My Teaching to Match My Students

Miranda Salguero is a Dual Language Immersion Teacher at Sandburg Elementary, a 4k-5 elementary school in Madison, Wisconsin. The article below is a chapter from our eBook How to Teach with Games, featuring stories and resources from educators who are using games in the classroom. Miranda played an instrumental role in the creation of the eBook…

Filament Games | Educational Game Developer

5 Assessment Strategies in Learning Games

Every game we create at Filament Games is specifically tailored to meet pre-determined learning objectives. With this commitment to achieving learning objectives comes unique challenges in measuring the learning that occurs during gameplay. Prior to releasing games, we conduct playtests with members of our target audience and sometimes commission independent case studies that include pre…

Filament Games | Educational Game Developer

Building Creative Practices: Psychological Safety

This is the first piece in an ongoing series about developing skillsets that position you for success in a creative enterprise. Central to my approach is the idea that I’ll explore one concept per article. I’ve gained my perspective directing small marketing teams, wherein skinny resource margins mean that incremental growth is more achievable than…

Filament Games | Educational Game Developer
© 2025 Filament games. All rights reserved.