GBL Luminary Guest Post: Walking with Thoreau – Uncommon Wisdom for Game Designers

Filament Games | Educational Game Developer

Filament Games stays connected to the scholarly side of game-based learning (GBL) through our GBL Luminaries Program. Academics in the Luminaries program work with our staff to maintain a healthy dialogue between game-based learning theory and practice through all-staff lectures and guest blog posts. Today’s GBL Luminary guest post is from Tracy Fullerton, experimental game …

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Video Games and Mental Health

Filament Games | Educational Game Developer

Today, we’re stepping away from our usual focus on games for learning, instead highlighting a burgeoning field of serious games research: the intersection of mental health and gaming. Research supports the potential of video games as an appealing, engaging, and effective tool for promoting both mental health treatment outcomes and awareness among the general public …

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What’s New in Game-Based Learning – September 2019

Filament Games | Educational Game Developer

Friends of Filament, fans of games for impact, and AR/VR for education fiends – welcome to What’s New in Game-Based Learning! A monthly recap of the 🔥hottest🔥 news stories, interviews, and announcements from the world of digital play, our series aims to help you stay informed of the latest trends in our industry. Check out …

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GBL Luminary Guest Post: Games and Grad School

Filament Games | Educational Game Developer

Filament Games stays connected to the scholarly side of game-based learning (GBL) through our GBL Luminaries Program. Academics in the Luminaries program work with our staff to maintain a healthy dialogue between game-based learning theory and practice through all-staff lectures and guest blog posts. Today’s GBL Luminary guest post is from Matthew Berland, Professor in …

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GBL Luminary Guest Post: Tuning Game-based Learning for Adolescents

Filament Games stays connected to the scholarly side of game-based learning (GBL) through our GBL Luminaries Program. Academics in the Luminaries program work with our staff to maintain a healthy dialogue between game-based learning theory and practice through all-staff lectures and guest blog posts. Today’s GBL Luminary guest post is from Katie Salen, Professor in …

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Celebrate Back-to-School Season with iCivics!

Retired Supreme Court Justice Sandra Day O’Connor founded iCivics in 2009 with a mission: to reimagine civic education through interactive and engaging game-based learning resources. 10 years, 20 games, and millions of plays later, iCivics’ suite of free civics and history learning games remains the most popular game-based learning platform in the world – and …

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Everything You Need to Know About RoboCo!

Filament Games | Educational Game Developer

Have you heard? We’re making a wholesome sandbox game about building robots. It’s called RoboCo, and as of last Friday, it’s also an official selection of Indie MEGABOOTH @ PAX West 2019! Before we go into more detail as to why this is so awesome, let’s take a quick step back for a moment – …

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How to Teach with Games eBook

Filament Games | Educational Game Developer

Having amassed nearly 15 years of educational games development experience, our team knows a thing or two about what makes great learning games. But when it comes to successfully integrating learning games into the schools, we know that the real experts are teachers themselves – which is why we worked hand-in-hand with real-world educators to …

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What’s New in Game-Based Learning – August 2019

Filament Games | Educational Game Developer

Welcome to What’s New in Game-Based Learning – our monthly roundup of what’s 🔥hot🔥 in the world of game-based learning, serious games, and AR/VR for education! It’s time to sit back, cool off, and check out the most noteworthy news stories of August 2019: Can This Be the K-12 Edtech Marketplace That Finally Succeeds? (EdSurge) …

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