Filament Games Blog

For all your game-based learning needs

Speed Sketch! Bucky Badger’s Four Legged Friends

What’s black, white, and red all over? While my intentionally misleading riddle may have led you to believe that I’m talking about a newspaper, I am in fact referencing a different beast entirely: Buckingham U. “Bucky” Badger, the official mascot of nearby University of Wisconsin – Madison. As you might recall, our studio recently participated in…

Filament Games | Educational Game Developer

The Perfect Platform for Personalized Learning: Video Games

Marketing Director Brandon Pittser tapped 2018 as a big year for personalized learning in our most recent EdTech predictions article, citing a series of sizable investments from the Facebook-backed philanthropic powerhouse Chan Zuckerberg Initiative. For those unfamiliar with personalized learning, the term refers to the idea that each learner needs a learning experience that is…

Filament Games | Educational Game Developer

Breaking Boundaries in Science is Available Now!

We’re excited to announce the launch of our latest game: Breaking Boundaries in Science. Developed in partnership with Oculus, Breaking Boundaries is an interactive VR celebration of some of history’s most influential women in STEM. Designed and available exclusively for the Oculus Go and Samsung Gear VR, Breaking Boundaries immerses players in the life and times…

Filament Games | Educational Game Developer

Planet Mechanic Classroom Study

At Filament Games, we don’t simply make learning games – rather, we strive to create memorable game-based learning experiences that result in lasting, real-world impact. Accordingly, we routinely work with real-world educators to conduct classroom studies in an effort to deepen our understanding of the subject matter efficacy of our games. One such study –…

Filament Games | Educational Game Developer

Instructional Designers: Level Up Your eLearning Content with Learning Games!

Instructional designers are experts in the art of making information understandable, consumable, and retainable. They have the very difficult task of handling large volumes of complex information that has to be distilled into slides, visuals, and different kinds of eLearning formats. As the features in self-authoring tools like Adobe Captivate have evolved, many instructional designers can…

Filament Games | Educational Game Developer
© 2024 Filament games. All rights reserved.