Filament Games Blog

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Game-based Learning Books You Should Read

We’ve covered how learning games can promote literacy, but what about literature about educational gaming? If you’re drawn to game-based learning scholarship and the art of educational game design, this post is for you! This curated selection of insightful books delves into all sorts of captivating topics surrounding educational games. Here are some more game-based…

What Does Unity’s New Runtime Fee Mean For My Project

Update Sept 22 @ 3:15 PM: Unity has significantly revamped their policy. This article has been updated to reflect the changes which have been announced here and documented here. Update Sept 13 @ 10:30 AM: Unity has publicly announced that every access of the game on the website will count as an install. Since this…

Filament Games Podcast | Season 4 Episode 8: Retro Review – JumpStart

Greetings humans, Botley here. I’ve time-traveled here from a bygone era of edutainment to let you know that there’s a brand new episode of the Filament Games Podcast out now!  via myabandonware.com In this episode, Brandon and Dan interview former Filament Games designer Lydia Symchych about the JumpStart series, specifically JumpStart 3rd Grade Mystery Mountain.…

Risk Mitigation in Educational Game Development

Risk mitigation is a crucial aspect of any project development, ensuring that potential challenges and delays are proactively addressed to achieve successful outcomes. At Filament Games, we understand the significance of risk management in the software development process and take a comprehensive approach to identify, analyze, and mitigate risks at every stage of our projects. …

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