Filament Games Blog

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How AI Changes Learning (Part 2)

Welcome to the second part of our in-depth exploration of how AI changes learning. In the previous installment, we talked to CEO Dan White and CTO Alex Stone about the transformative impact of AI on game design. In case you missed part one, you can catch up here. In this follow-up interview, we continue our…

The Role of VR and AR in Art and Design Education

What do you get when you combine creativity and technology? Endless possibilities! This combination is reshaping how students learn and professionals practice within all sorts of subjects. In recent years, the disciplines of art and design have experienced significant transformation through the integration of technology. Today, we’ll explore how virtual reality and augmented reality are…

Project Roundup: VR and AR Games by Filament Games

One small step for Filament Games, one giant leap for educational games! Our mission here at Filament has always been to redefine learning through interactive experiences, and this particular roundup of projects showcases our pioneering strides in VR and AR. Read on to learn more about our immersive work with incredible clients. Want to learn…

VR for Social-Emotional Learning

Traditionally, social-emotional learning (SEL) has been taught through discussions, role-playing, and other activities. While effective, these methods sometimes fall short of providing an immersive environment where learners can truly experience and internalize SEL concepts. This is where virtual reality comes in. Today, let’s explore all of the ways VR can enhance social-emotional learning! via Giphy…

Game-based Learning Books You Should Read

We’ve covered how learning games can promote literacy, but what about literature about educational gaming? If you’re drawn to game-based learning scholarship and the art of educational game design, this post is for you! This curated selection of insightful books delves into all sorts of captivating topics surrounding educational games. Here are some more game-based…

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