Filament Games Blog

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How to Add Value to Your Reader’s Experience with Augmented and Virtual Reality

If you are a traditional educational book publisher, you have most likely asked yourself if adding an Augmented or Virtual Reality component to your books is a wise investment. You’ve seen some impressive demos of characters coming to life in 3D from a page and you think “that’s cool!” But then you ask yourself, “what’s…

Filament Games | Educational Game Developer

Speed Sketch: Filadogs

Game Art Team Lead Natasha Soglin created this adorable new Speed Sketch to introduce you to our office pets! Each of these furry friends makes a regular visit to the office and keeps us on our toes. Check it out and let us know what you think on our Facebook or Twitter! Want to watch Natasha…

Filament Games | Educational Game Developer

iCivics Suite Updates: How The Art Evolved

Filament Games and iCivics.org have shared a long and prosperous relationship over the years, during which they have created nineteen learning games together. These games have been played in all 50 states by students and educators alike, teaching a wide variety of civics topics from basic American rights and judicial processes to the fundamental structure of…

Filament Games | Educational Game Developer

Implementing and Evaluating Your District Game-based Learning Program

Last year we released the District Game-based Learning Implementation Guide to help administrators, Technology Directors, and Curriculum Specialists introduce game-based learning at a district-wide level. Since then, we’ve heard inspiring stories about how these game-based learning programs have engaged difficult to reach students, empowered educators, and inspired gaming clubs and projects! We thought it was…

Filament Games | Educational Game Developer
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