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Research Roundup: Proof That Games Work in Business Training

As it turns out, playful learning is serious business. Over the past year, researchers have released a wave of data showing how game-based learning boosts engagement, decision-making, and retention in professional settings. The following studies spanning sales, leadership, compliance, and workforce safety demonstrate that when games are designed with purpose, they deliver measurable business results.…

🚨Game Launch🚨: Be Scam Ready with Google and Filament Games

There’s no question that scams are getting smarter, more sophisticated, and more prevalent. From seemingly innocuous text messages to full video calls with people that don’t even exist, there’s a whole new spectrum of flimflam, bamboozlement, and chicanery to contend with. These tactics are specifically designed to create intense emotional and time pressure, making it…

The Latest Findings in AI and Learning – September 2025

September brought a wave of announcements from universities, companies, and policymakers, each highlighting new ways AI is being used to improve learning access and outcomes. Personalized study tools and nationwide skilling initiatives make an appearance, alongside free offerings for students and teachers alike – here are the highlights. NotebookLM Expands Active Learning Tools Google’s NotebookLM…

what’s new in game-based learning – september 2025

If you’ve been following the learning games space this fall, you’ll notice it’s brimming with new projects. Like freshly raked autumn leaves, the new developments are piling up. 🍂 A Japanese language RPG is about to make the leap to Switch, students at Michigan State are strapping on headsets to learn finance, and collegiate bookstores…

The Latest Findings in AI and Learning – July 2025

AI in education isn’t slowing down. If anything, July brought a fresh surge of tools, critiques, and questions about how learners and educators are adapting to the technology. The conversation is really heating up – from educators making their voices heard to cautionary research results emerging from prestigious universities, this month’s updates offer a revealing…

what’s new in game-based learning – june 2025

Summer break is near, but the momentum in game-based learning isn’t slowing down. From dopamine-driven design to coding clubs for girls, this month’s stories show how games are motivating learners, bridging skill gaps, and making a difference across industries and continents. Gamification’s Grip on Engagement A recent feature in Entrepreneur explains why gamification continues to…

Building Accessible Educational Games: Lessons from the Front Lines

With new WCAG 2.1 AA deadlines approaching in 2026 and 2027, education publishers face a critical challenge: how to make complex interactive learning tools accessible without sacrificing their pedagogical power. Filament Games has been on the front lines of this effort, partnering with top publishers and organizations to retrofit and reimagine digital games that serve…

Universal Design for Learning: A Framework for Inclusive Game Development

In game development, accessibility is often seen as a layer to add. Universal Design for Learning flips that mindset. It starts with the assumption that learners are diverse – and builds flexibility into every part of the experience. Originally developed for classrooms, UDL has since become a powerful framework for designing anything that teaches. For…

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