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Why You Should Use Unity to Build Your Next Learning Game

Filament Games | Educational Game Developer

Any age, any platform, and any subject – when it comes to creating world-class games for learning and social impact, versatility is key. A vital component underlying this flexibility is our studio-wide adoption of Unity, a cross-platform game engine that we use to develop all of our learning games. In order to better understand the many justifications …

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How XR Training Can Help Save Your Business Money

Filament Games | Educational Game Developer

Virtual and augmented reality are poised to radically transform learning and training as we know it. We think so. Others agree. And the research backs us up. But what’s more, according to a new report from interactive entertainment market intelligence firm SuperData Research, businesses who embrace technologies like AR, MR, and VR for training are predicted to save an estimated $13.5 billion dollars …

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A Guide to Game-Based Learning at SXSW EDU 2019

Filament Games | Educational Game Developer

Can you believe it? We’re less than one month away from SXSW EDU 2019! (Image source: Giphy) Held each year in Austin, TX from March 4–7, 2019 – the days leading up to famed interactive media, film, and music conference South By Southwest (SXSW) – the future-focused, education-themed event boasts an array of cutting-edge sessions, workshops, …

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3 Easy Ways to Bring AR into Your Classroom

Filament Games | Educational Game Developer

Augmented reality is – literally – reshaping the world around us. (Image credit: Giphy) From catching creatures in Pokémon GO to making silly faces with Snapchat and Facebook picture filters, AR has infiltrated the mainstream, with combined hardware and software revenues set to exceed that of VR by the year 2021. As developers of custom-built game-based learning experiences, much …

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An Interview with the Team Behind Intel’s Tech Learning Lab

Filament Games | Educational Game Developer

Intel’s Tech Learning Lab multi-city tour launches today, bringing cutting-edge immersive technologies and experiences to students and educators across the country – including our in-development STEM and robotics VR game RoboEngineers. Want to learn more about the initiative? Check out our exclusive interview with the Intel team: Give us an overview of Intel’s exciting Tech Learning …

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Resource Roundup: Virtual & Augmented Reality for Learning

Filament Games | Educational Game Developers

In recent years, we’ve successfully leveraged our educational games development expertise to create a number of learning-focused, best-in-class virtual and augmented reality projects for clients. In doing so, we have similarly amassed a hearty collection of VR and AR content on our blog, examining topics like trending hardware innovations, best practices for VR game development, applications of …

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Meet the Expert: Virtual Reality Artist Adam Blumenthal

Filament Games | Educational Game Developer

We recently connected with Adam Blumenthal, a veteran of the virtual reality space, to discuss the history and future of Virtual Reality. As Brown University’s Virtual Reality Artist-in-Residence and Virtual Reality Professor of Practice, Adam provides a unique and comprehensive perspective on Virtual Reality as a medium. Tell us about yourself. What’s your background? I’ve …

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Augmented Reality and Training

Filament Games | Educational Game Developer

We’ve been talking a lot about VR lately, but the world of XR content and experiences is wide and inclusive of mixed reality (MR), augmented reality (AR), and more, each with its own set of strengths and applications. MR is a broad term that describes content situated “anywhere between the extrema of the virtuality continuum”[1]. …

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Augmented Reality Learning Environments

Filament Games | Educational Game Developer

Holy cow, have you guys checked out quadcopters?! We live in interesting times, where a convergence of technologies, spurred by mobile phone development has led to a ton of very powerful things getting embedded into very small devices. This includes a wide variety of different kinds of sensors, and ever improving video/transmitting capabilities. Stuff’s getting …

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