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Speed Sketch! Happy Thanksgiving from Filament Games

We’re thankful for the organizations, educators, and administrators that have partnered with us to bring game-based learning to millions of students around the world. Throughout the course of the year we’ve had the pleasure of working with outstanding organizations such as iCivics, EkStep, and McGraw-Hill Education to create games that are used globally to teach civics,…

Filament Games | Educational Game Developer

Speed Sketch! Happy Hallowbee

It’s my favorite time of year! The leaves are turning, cinnamon and spices are a-brewin’, and I get to break out my infinity scarves and sweaters! There’s something cozy, innocent, and nostalgic about fall, from Back-to-School all the way through Thanksgiving into winter, and Halloween is no exception. I wanted to capture that essence in…

Filament Games | Educational Game Developer

Clip Studio Paint Review

In a previous blog post The Game Artist’s Arsenal, I covered our game artists’ most-used programs: Paint Tool SAI, Adobe Photoshop, and Adobe Animate (Flash.) Listed were each of the softwares’ pros and cons, along with general prices to help inform prospective artists. The feedback was largely positive and I gave myself a small pat on…

Filament Games | Educational Game Developer

Game Art Live Stream Recap

I had the pleasure of joining Game Art Team Lead Natasha Soglin in the studio today as she live streamed her design process and answered viewers’ questions about game art. To give you a behind-the-scenes looks at her drawing process, Natasha re-created two game art characters from our chemical equations balancing game, Bongo Balance. Watch…

Filament Games | Educational Game Developer

FGP2-8: Game Art

This week the very talented Alexander S. Cooney joins us in the studio to talk about his circuitous path to Filament Games and the impact art has on gameplay. We also discuss growing potatoes indoors to protect yourself from zombies, how game designers can get into the heads of their target audience, and The Three…

Filament Games | Educational Game Developer

Speed Sketch! Natasha Soglin draws Carrie Ray-Hill

Take a look behind-the-scenes as Game Art Team Lead Natasha Soglin draws Filament Games partner and iCivics Director of Programs Carrie Ray-Hill. We captured this video condensing Natasha’s 50-minute workflow and showcasing the skill and attention to detail needed to create art for a game studio. Sit back, relax, and watch as Natasha starts with a blank…

Filament Games | Educational Game Developer
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