< Back to All Blog Posts

#art&design

FGP2-8: Game Art

This week the very talented Alexander S. Cooney joins us in the studio to talk about his circuitous path to Filament Games and the impact art has on gameplay. We also discuss growing potatoes indoors to protect yourself from zombies, how game designers can get into the heads of their target audience, and The Three…

Filament Games | Educational Game Developer

Game Art Live Stream Recap

I had the pleasure of joining Game Art Team Lead Natasha Soglin in the studio today as she live streamed her design process and answered viewers’ questions about game art. To give you a behind-the-scenes looks at her drawing process, Natasha re-created two game art characters from our chemical equations balancing game, Bongo Balance. Watch…

Filament Games | Educational Game Developer

Clip Studio Paint Review

In a previous blog post The Game Artist’s Arsenal, I covered our game artists’ most-used programs: Paint Tool SAI, Adobe Photoshop, and Adobe Animate (Flash.) Listed were each of the softwares’ pros and cons, along with general prices to help inform prospective artists. The feedback was largely positive and I gave myself a small pat on…

Filament Games | Educational Game Developer

Speed Sketch! Happy Hallowbee

It’s my favorite time of year! The leaves are turning, cinnamon and spices are a-brewin’, and I get to break out my infinity scarves and sweaters! There’s something cozy, innocent, and nostalgic about fall, from Back-to-School all the way through Thanksgiving into winter, and Halloween is no exception. I wanted to capture that essence in…

Filament Games | Educational Game Developer

Speed Sketch! Happy Thanksgiving from Filament Games

We’re thankful for the organizations, educators, and administrators that have partnered with us to bring game-based learning to millions of students around the world. Throughout the course of the year we’ve had the pleasure of working with outstanding organizations such as iCivics, EkStep, and McGraw-Hill Education to create games that are used globally to teach civics,…

Filament Games | Educational Game Developer

Speed Sketch! Winter Wonderland

What better way to start the new year than with a new Speed Sketch! Follow along as Game Art Team Lead Natasha Soglin creates this this enchanting landscape. Natasha created this piece in 60 minutes to experiment with color palette and mood. Have questions for Natasha? Get in touch via Facebook or Twitter! In the mood for more Speed…

Filament Games | Educational Game Developer

Speed Sketch! Opposites Attract

Newton’s Laws got nothin’ on the laws of attraction! Watch as Game Art Team Lead Natasha Soglin paints a special Valentine’s Day portrait for these two Motion Force characters. Have questions for Natasha? Get in touch via Facebook or Twitter! In the mood for more Speed Sketches? Check these out! Winter Wonderland Happy Thanksgiving from Filament Games Happy Hallowbee Landscape…

Filament Games | Educational Game Developer

How to Make a Video Game for Learning: Costs and Considerations

Game creation is more complicated than portrayed in Game Dev Story. I’m going to explain just how complicated it can be, but I have a few caveats: I can’t walk through every possible game feature (there are many and we make new ones all the time). I can’t provide a standard menu of features either,…

Filament Games | Educational Game Developer
© 2024 Filament games. All rights reserved.