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Why Effective Educational Games Require Friction

Best practices in digital design often prioritize seamless user experiences – intuitive interfaces, frictionless onboarding, and uninterrupted progress are the hallmarks of the modern digital interactive. Yet, a frictionless experience becomes a liability when we shift our focus from software utility to actual human cognition. Smooth, guided tutorials guarantee task completion, but they rarely ensure…

The TEMPO Shift: What the FDA’s New Pilot Means for Interactive Medical Technology

The intersection of digital innovation and clinical validation has long been a bottleneck for medtech entrepreneurs. Traditionally, the path to market involved a rigorous clearance-first hierarchy that made it challenging for digital therapeutics to generate the real-world data they needed to prove long-term efficacy. However, the FDA’s recently launched Technology-Enabled Meaningful Patient Outcomes (TEMPO) pilot…

The Latest Findings in AI and Learning – March 2026

Welcome in everyone, it’s time for another monthly roundup of the latest developments in the grand, society-wide technological experiment we call artificial intelligence. This is always an interesting round up to generate because we write them retrospectively for the preceding month, which gives us a chance to try and synthesize the theme of that month…

Let’s Play Credit Climber!

Another day, another chance to think about financial literacy! As you may have heard earlier this week, Filament just launched a game with our friends at Intuit called Credit Climber, a narrative educational game designed to young people about how credit scores work. To celebrate this momentous occasion, Filament’s own Dan Norton and Brandon Pittser…

red video game controller on a blue background

Knowledge Retention and Training with Serious Games

Organizations often face a persistent adherence gap where learners abandon training before achieving operational competency. High-fidelity game design offers a technical solution to this friction by replacing passive consumption with interactive systems that drive consistent engagement, and more importantly, knowledge retention. By leveraging game mechanics as a delivery vehicle for evidence-based protocols, organizations can optimize…

What’s New in Game-based Learning – February 2026

Much like game-based learning itself, we’re expanding our focus across multiple sectors this month. Across highly various delivery formats, we’re seeing games used to support early literacy, university learning, executive decision-making, and long-horizon policy planning. This month’s examples focus less on novelty and more on function, highlighting how well-designed games make thinking visible, practice repeatable,…

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