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Why Games Work as a Corporate Social Responsibility Format

Games earn sustained attention in ways CSR messaging usually cannot Most CSR initiatives struggle with the same structural problem: they rely on formats that compete poorly for attention. Campaigns, microsites, and short-form educational content assume audiences will pause what they are already doing to absorb a message. Decades of research on digital learning and engagement…

Training Formats for Stronger ROI

Training formats tend to persist long after the conditions that created them. Workshops, webinars, and slide-based courses remain common because they are familiar and operationally simple. Over time, those choices shape cost, consistency, and outcomes in ways that are rarely examined. Long-term return on investment is influenced less by the amount of content delivered and…

Celebrating 20 Years of Playful Innovation

This year, we’re looking back on 20 years of learning games, and frankly, it looks great. We’ve spent two decades dedicated to the craft of creating engaging, efficacious learning games, and to mark the occasion, our art department has designed a fancy commemorative logo (behold, the header!) that perfectly captures our journey. But that’s not…

The Game-based Learning Review – Episode 1: Professor James Paul Gee

As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing The Game-based Learning Review, covering the latest developments in the world of educational game development. With rarefied insights gathered from the frontlines of games and learning (RIP Bothans 🥀), this series will create a space to dissect, elevate, and evolve…

The Latest Findings in AI and Learning – January 2026

Winter has settled in, and with it, a quieter phase of the AI conversation. The frantic model releases and headline-chasing proclamations have not stopped, but this month we’re turning our attention to Balanced Editorial and Practical Advice. Institutions are testing what AI looks like when it becomes infrastructure rather than novelty. Educators are drawing clearer…

What’s New in Game-Based Learning – January 2026

Game-based learning kicked off the year by reinforcing something we have seen repeatedly over the past two decades: games tend to show up where traditional systems struggle. This month’s stories span higher education, wellbeing, cognition, and early science learning, with a shared focus on structure, feedback, and sustained engagement. Together, they reflect patterns we encounter…

Major EdTech Policy Changes Coming in 2026

In 2026, education technology policy is entering a more enforceable phase. Many of the conversations that dominated the last few years around accessibility, student data, and AI use are now crystallizing into concrete requirements with real deadlines. For schools, districts, and the organizations that build learning technology, 2026 marks a point where compliance, design decisions,…

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