< Back to All Blog Posts

#gamedesign

Game-based Learning for Environmental Awareness

Happy Monday, Filafriends! Today, we consider the environment, and the fact that it’s pretty much all we have. It’s an asset that requires preservation and conservation, and so today we’re highlighting game-based learning solutions that address those very topics. Lately, we’re seeing fresh and original approaches in this space, particularly with regard to educational games…

Why Cognitive Satiety is the New Goal for EdTech

The dopamine extraction schemes behind many popular digital products are often blamed for shrinking attention spans, especially in environments filled with constant notifications and competing stimuli. I myself have been distracted from completing this article in no less than five totally disparate ways since starting to write it. Based in part on hope for a…

Building Data Literacy Through Game-Based Agency

Data literacy is a non-negotiable competency for the modern workforce. While our recent update on artificial intelligence and education explored how learners prompt generative models, it’s equally important to address the foundational skills required to evaluate their work. As luck would have it, game-based learning delivers the exact mechanisms needed to build true data fluency.…

Exploring Learning-First Games for Corporate Upskilling

Corporate training in 2026 is moving away from passive content consumption toward active, skills-based simulations that drive measurable workforce improvement. We’re calling it now: the days of module box-checking and empty annual certifications are numbered – as organizations face rapid shifts in technical requirements and job roles, traditional e-learning models often fail to provide the…

What’s New in Game-Based Learning – January 2026

Game-based learning kicked off the year by reinforcing something we have seen repeatedly over the past two decades: games tend to show up where traditional systems struggle. This month’s stories span higher education, wellbeing, cognition, and early science learning, with a shared focus on structure, feedback, and sustained engagement. Together, they reflect patterns we encounter…

What’s New in Game-Based Learning – December 2025

Game-based learning showed its range this month. Several stories focused on how interactive systems support people during moments of strain, whether that strain comes from workplace pressure, academic uncertainty, or the slow work of physical recovery. Other developments are looking to celebrate and foster the creative momentum that emerges when young designers have the right…

Research Roundup: Slow Games for Fast Times

The modern attention span is stretched thin. Every app wants our eyes, every feed wants our time, and every notification insists it’s urgent. Against that background of noise, a quiet design movement has taken root. Slow games ask players to pause, breathe, and notice. They replace the race for points with the rhythm of small,…

© 2026 Filament games. All rights reserved.